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Old 03-10-2003, 12:56 PM   #1
Thorfinn
Zhentarim Guard
 

Join Date: February 24, 2003
Location: Indiana
Age: 62
Posts: 358
Spoil
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...doesn't seem to do exactly what it says it does. You have been warned about spoil, so...

I was pretty sure that on our first game, when we entered the level where you get the Rift device, you know, with the half-buried statue, we spawned something a little difficult. Sword spiders and something with level or attribute draining, IIRC. This time, with full tactics, including toughest random spawns, we encountered nothing of significance, just three (or was it 4) huge spiders. Or are 3-4 Huge Spiders actually supposed to be tougher than the two sword spiders and the draining thingie? Do the weapons you get from Imp Guarded Cpd and Imp TorGal just make you that much tougher that you get a distorted view of the difficulty?

Tangentially related, are the Tougher Undead supposed to be able to target Imp. Invisible characters with spells? I thought Imp Invisibility had to be dispelled before you could target spells. I know I have to dispel it. They needed to be tougher, I know, but changing basic rules of spellcasting seems more like cheating than improving. I could accept a ruleset where the mindless undead were simply not affected by illusions, charms, holds and the like, where they could simply see through invis, but making exceptions to the standard rules just seems wrong to the DM in me. I don't know. Maybe give the mindless undead constant True Seeing? Or are we looking at an engine limitation?
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Old 03-10-2003, 01:27 PM   #2
Tyrion
Quintesson
 

Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
what do you get from the imroved TorGal?
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...with the Bible and the Uzi as weapons
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Old 03-10-2003, 02:38 PM   #3
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Quote:
Originally posted by Tyrion:
what do you get from the imroved TorGal?
A ceratin item:---SPOILERS
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Flail head-Cold and TorGal`s Claw+3-very good weapon
Xen
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Old 03-10-2003, 02:57 PM   #4
Ar-Cunin
Ra
 

Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
Quote:
Originally posted by Thorfinn:

I was pretty sure that on our first game, when we entered the level where you get the Rift device, you know, with the half-buried statue, we spawned something a little difficult. Sword spiders and something with level or attribute draining, IIRC. This time, with full tactics, including toughest random spawns, we encountered nothing of significance, just three (or was it 4) huge spiders. Or are 3-4 Huge Spiders actually supposed to be tougher than the two sword spiders and the draining thingie?
It is two different ensounters

- the huge spiders come out when you advance into the room;
- the sword spiders and wandering horror(?) come out when you click the 'face' in the rear of the room.
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Old 03-10-2003, 03:06 PM   #5
weimer
The Magister
 

Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
The spiders appear more or less when you enter the room. The other encounter you are talking about comes when you click on the "?" near the top wall -- when you read the runes the monsters come out and get you. You can repeat this about half a dozen times.

The Imp GC doesn't give you any important weapons not in the original game. Imp Torgal gives you a dagger, and it's nice, but it shouldn't be making or breaking the game for you .

Some undead (and some dragons, yada yada) are intrinsically immune to invisibility, improved or otherwise. CREs with that trait can target you even if you have it on. I'm not sure which undead you're talking about with the tougher undead mod, but their script looks like this:

code:
IF
General(Myself,UNDEAD)
!GlobalTimerNotExpired("UndeadPowers","LOCALS")
See(NearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
ChangeClass(Myself,MAGE)
ReallyForceSpell(LastSeenBy(Myself),WIZARD_SPOOK)
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
ChangeClass(Myself,MAGE)
ReallyForceSpell(LastSeenBy(Myself),WIZARD_BLINDNE SS)
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
ChangeClass(Myself,MAGE)
ReallyForceSpell(LastSeenBy(Myself),WIZARD_HORROR)
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
ChangeClass(Myself,MAGE)
ReallyForceSpell(LastSeenBy(Myself),WIZARD_RAY_OF_ ENFEEBLEMENT)
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
ChangeClass(Myself,CLERIC)
ReallyForceSpell(LastSeenBy(Myself),CLERIC_DOOM)
RESPONSE #100
SetGlobalTimer("UndeadPowers","LOCALS",18)
END
[/QUOTE]They're using See() and LastSeenBy(), not "Detect()" which "cheats" by seeing through invisibility. Thus either they can actually see you for some reason (= undead see through it) or the game engine is cheating (= nothing I can do about that).
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Old 03-10-2003, 04:08 PM   #6
Thorfinn
Zhentarim Guard
 

Join Date: February 24, 2003
Location: Indiana
Age: 62
Posts: 358
Oh, I had not realized it was the clicking on the face before. I thought it was merely walking through. But then again, this was in multiplayer, and I have no idea what other people may be clicking on...

Regarding the weapons, honestly, I never did unimproved guarded compound. It was not until I read here about CF that I bothered going upstairs, since after I told those guys I was going to leave, I did so, and never returned. And believe it or not, in our first game, I was not too impressed with FoA+3, and since no one had proficiency, we either stashed it somewhere, or, more likely, sold it to Gorch...

Regarding the Undead and targeting through Imp. Invis, it was in the Improved Crypt King. After a hellacious string of critical misses rolls (for some reason, we went 2-3 rounds without landing a single hit on the Crypt King, during which time, he was summoning buddies, so by the time all was said and done, we ended up with about a dozen +1 2-Handers) we had to leave most of our equipment on the floor and go outside to wait for the Rays to wear off. It occurred to me that my monk could Imp Invis and go in and pick up stuff, and only worry about melee damage. Unfortunately, I found out that was not the case, so we had to bust out the Raise Dead scroll, and work on Plan B...
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