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Old 02-19-2003, 11:43 PM   #1
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
make up some stats for a weapon in some novels. Like I am doing one weapon from the Icewind Dale Trilogies. But please please don't tell how someone received it cause it might spoil some parts to the readers of that book.

Name: No name
+2 Scmitar
User 100 Percent Immune to fire
Inflicts 1D4 Ice damage per hit+4 against Fire creatures
1D8+2Firecreatures+4

This is all entirely a guess now for a blade I make up

+3 Dagger
Sythe's Point

Great thief Sythe once used this blade. Killed many a foe with it and uh......it came in your possesion.

Delivers some uh poison.
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Old 02-20-2003, 01:02 AM   #2
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
Possibly 100% fire resistance is excessive. Even the best items in ToB/SoA only offer 50% resistance. I suppose you could make it offer +50% resistance, rather than setting fire resistance TO 50% if you were really concerned about the power.

Do that and the item would be about right [img]smile.gif[/img]
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Old 02-20-2003, 01:26 AM   #3
Angelousss
Red Wizard of Thay
 

Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
spear of the Grove+3
an extra level 2-4 spell
cast insect plague once per day(i'll have to check and see if that's the one i actually want)
10% resitance to posion damage
only usable by druids

Sword of La'drian+4
ac bonus of 1
when hit by sword the victim must save vs. magic +1 or their armor class will raise by 2
bastard sword

Mace of Past Grievance+3
raises wisdom +1 while equipped
armor of faith while equipped
only usable by evil clerics
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Old 02-20-2003, 03:09 AM   #4
NiceWorg
Baaz Draconian
 

Join Date: January 15, 2002
Location: Vaasa, Finland
Age: 43
Posts: 772
Some crazy weapons I´ve been thinking of:

Ice Hammer +2

Damage: 1-8 +2, +2 ice damage
Thac0: -2
Speed factor: 5
Grants 10% proctection from ice damage + 2% per level of the equipper.
Required strength: 15

*****************

Cursed quarterstaff of clumsiness

-4 to dexterity *permanently*
-2 to intelligence *permanently*
-40% to movement rate

Damage: 2d4 -1, -2 against undead
Speed rate: 10
Required Strength: 16
Type: Two-handed

The wearer of this staff is, naturally and most logically, unable to cast any spells. The user must not have wisdom of 13 or higher, or he would notice this staff looks suspicious.

******************

Bow of markmanship

Damage: 1-6 +1
Thac0: -5
Speed factor: 7

Simple!

******************

NiceWorg´s Bane

Damage: 1-8 +3, +1 against worgs
Thac0: -3
Can summon a pack of Worgs once per day
Reduces damage taken from worgs by 50%
Usable by: NiceWorg only, and no one else
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Old 02-20-2003, 04:22 AM   #5
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
Inspired by playing IWD2:

Greatsword +5: "Balance"

User can select between:

Balance:
2D6+5
THAC0: +5
+3 elemental damage randomly chosen from fire,cold,acid,electricity and poison

Power:
2D6+10
THAC0: +0
Each hit, the target must make a save vs death (-2 penalty) or suffer double damage from the blade and receive one point of each elemental damage

Breach:
2D6
THAC0: +10
Spellstrike with every hit. The opponents AC bonuses due to armour and shields are negated

Simple design, but very effective.

[ 02-20-2003, 08:56 AM: Message edited by: Jim ]
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Old 02-20-2003, 07:22 AM   #6
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
Characters should come with a standard

Amulet of simplicity:

Resistances to (un)enchanted weapons or damage types have no effect against blows from the wearer of the amulet.
Magic items other than the amulet become normal items of their type while the amulet remains around the user's neck (and cannot be detected by detect magic-type spells).

Can only be removed by those who stick to the rules
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