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#1 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Hello guys.I need some info on F/C. F/C Multi-Class that is. For a little more info to you:I am looking for Advantages and Disadvantages. Thanx in advance. |
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#2 |
Drizzt Do'Urden
![]() Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
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Allow me [img]smile.gif[/img]
What race? That determines much of what you plan to do. Might I recommend a Dwarf, so you can use the Dwarven Thrower. As for the cons, well, really, there are no cons. Excepting the fact you can't use bladed weapons. No big deal. Now, for the pros. Do you want a super tank? With killer THAC0, huge hit points, unstoppable to the point of being Godlike? With spells like Rightious Magic, Armor of Faith, Chant, Bless, Defensive Harmony, etc, you can make a character that can really take a beating and ask for more. You can have a Fighter with 25 strength, and that's with out items. It is also possible to hit 25 constitution, if only for a short time. With the right spells you can can almost go to an auto-hit condition, each time doing maximum possible damage much like a Kensai can. With 25 con, and, a little clerical spell called Regeneration, it is quite possible to heal up faster then an enemy can damage you. (Select items help as well.) Also, if you are a Dwarf, having 25 con will aid your saving throws considerably. (Dwarves get major bonuses every 3.5 con) Spell use. Miscast Magic can ruin a mages day. All of the healing and buffs you can muster. Summon undead or pit fiends if that's your thing. As a Fighter, your THAC0 is actually good enough to use spells like Cause Critical Wounds, Slay Living, and Harm. Harm is a wonderful spell, use it on things you really don't want to spend much time fighting, like say, dragons or mages. It bypasses stoneskins and can make short work of most mages. If you were really good as a Cleric however, most mages would never get a chance to cast stoneskins unless they were in a contingency. Also, Greater Command is wonderful, but, beware, this will also nail your party members. Holy Smite is awesome, capable of doing much damage in a Cloudkill like area. Also, Doom and Finger of Death is down right cruel, capable of quickly putting an end to most disagreements. Try it on Dragons ![]() Remember, have fun and be careful. A well built Cleric might surprise you. If you really want a wicked divine caster, try a Ranger Cleric. They get all of the Cleric's and Druid's spells. The game's engine is horribly broken in this aspect, but, they totally rip. |
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#3 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Well, let's talk about advantages & disadvantages.....
Fighter/Clerics can be of any race except Human or Elf. You may want to choose a Dwarf, Gnome or Halfling for the Saving Throws, but then you've got the Dwarf's -1 to DEX, and the Halfling's and Gnome's -1 to WIS. As previously mentioned, Dwarves can use the Dwarven Thrower, the only ranged weapon that can do Blunt damage. Still, the Thrower may have a very low Attacks per Round....I've never used it, but to me it seems to be an unspectacular weapon, and there's certainly no shortage of good Slings to be had. As a Multiclassed character, you're going to be getting more High-Level Abilities than a pureclass or a Dualclass would: Each time either of your halves Levels Up, you get to choose a new ability, and both the Fighter pool and the Cleric pool are open to you. However, you're going to suffer a small penalty to your hitpoints, THAC0, and Saving Throws, as opposed to a Dualclass. Dual-classing allows you a bit more flexibility: Apart from granting you access to the Berserker kit, you get to decide exactly when you want to Dual to Cleric. Some moments to choose from: Fighter Level 2 -> Cleric Level 39: No real reason, except that you can use those "Warriors only" items like Potions of X Giant Strength. Fighter Level 13 -> Cleric Level 38: You get the full hitpoint value for your Fighter levels 1 through 9, the THAC0 of a Level 13 Warrior, and you don't miss out on a single thing, Cleric-wise. Fighter 20 -> Cleric 30: Characters' THAC0 and Saving Throws stop improving at around the 3 million EXP mark, so being a Warrior through all of SoA can give you the full benefit of a Warrior's Juggernaut Factor. As compared to Plan 1, Plan 2 means you lose 3 Level 7 spells per day. You get only one Fighter HLA. Fighter 24 -> Cleric 25: Exactly like being Multiclassed, except that you can take a Fighter kit....and you lose out big-time on HLAs, and your Fighter half is buried for so long that it might as well not be there: It's not much use having a tremendous THAC0 if it's stuck in your Dual-class and you have to use your Cleric THAC0. All of the above arguments apply to the Ranger/Cleric and Ranger->Cleric as well. The difference between Fighter and Ranger (in this case, anyway) are as follows: 1. As Rangers level up more slowly than Fighters, a Ranger/Cleric will have slightly worse hitpoints, THAC0, and Saving Throws than a Fighter/Cleric with equivalent EXP. If a Fighter and a Ranger go up to the same level, the Ranger->Cleric will have fewer spells than the Fighter->Cleric. 2. For some unknown reason, you cannot Dual-class Archers or Stalkers. 3. Ranger/Clerics and Ranger->Clerics have full access to Druid spells as well as Cleric spells. Even if you Dualed your Ranger before he was able to cast *any* spells, you will still be able to cast from BOTH halves of the Priest Scroll.
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