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#1 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Yes, I posted this at BG1 forum, too. And got little replies.
Ease-of-Use turns off item stacking limit and mutual excluding of rings/amulet/cloak of protection/armor in BG2. Is there similar thing for BG1?
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#2 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Not that I have ever heard of.
It shouldn't be a difficult MOD to write (presuming, of course, that one knows how to write MODs). I wouldn't remove the item stacking limit; I would set the limits to be 40 or 50 for ammunition, 30 for gems, 20 for scrolls, and 5 for Potions. I would also edit the *.CRE files for the various random monsters you fight so that some of them use Slings and Crossbows, so you're not just finding millions and millions of free Arrows, but no Bolts or Bullets.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#3 |
Symbol of Cyric
![]() Join Date: March 16, 2001
Location: Manchester, England
Age: 36
Posts: 1,109
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You know, I really need to learn how to script!
If I can learn WeiDu then I can make a heck of a mod, because I can do..... 1) Characters 2) Items 3) Spells 4) Classes and Kits So when I learn to write dialog, I will make a hell of a mod!!! ![]() ![]() ![]() |
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#4 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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Go for it dude!
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