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Old 06-08-2009, 11:29 PM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Spell graphics request

I need spell graphics for the following, if there is anyone out there that wants to help out.

Cleric Spells
Default hit art
Cause Light Wounds
hit art
Snake Charm
hit art
Cause Serious Wounds
hit art
Cure Serious Wounds
hit art
Sticks to Snakes
linger art
Cause Critical Wounds
hit art
Cure Critical Wounds
hit art
Blade Barrier
hit art
cover art
linger art
Harm
hit art
Destruction
hit art
Energy Drain
hit art
Restoration
hit art

Druid Spells
Default hit art
Barkskin
hit art
linger art
Charm Person
hit art
Feeblemind
hit art
Confusion
hit art

Magic User spells
Default hit art
Enlarge
hit art
Reduce
hit art
Fire Touch
hit art
Iron Skin
hit art
linger art
Death Spell
hit art
Disintegrate
hit art
Flesh to Stone
hit art
linger art
Power Word, Stun
hit art
linger art
Otto's Irresistible Dance
hit art
linger art
Power Word, Blind
hit art
Meteor Swarm
hit art
missile art
cover art
Power Word, Kill
hit art
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Old 06-09-2009, 07:01 AM   #2
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
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Default Re: Spell graphics request

Wow, that's a lot of spells

I am currently using the standard spell effects for a lot of these (like charm person, enlarge, power word spells, etc.)... Seems that most of these would not have a visible effect, anyway (well, enlarge/reduce would, but this would be quite difficult to achieve in DC)...

I do think that sticks to snakes, blade barrier, and meteor swarm would be fun spells to do, if somewhat complicated.

Does petrification work in DC already, by the way? Does the petrified PC get a special "petrified" icon when in this state?

I do want to do some more spell graphics, but I think I will be concentrating on the lower levels first. However, I will unfortunately be hopping into another period of low art activity for a while again
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Old 06-09-2009, 03:33 PM   #3
manikus
Jack Burton
 

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Default Re: Spell graphics request

You think this list is long, you should the list of spells that have their own art already.

I'll be working on these too, if no one else steps up, or multiple people. Right now, I'm using art from 5 different artists.
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Old 06-09-2009, 04:00 PM   #4
Uatu
Horus - Egyptian Sky God
 

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Default Re: Spell graphics request

Well, that sounds good - guess a lot of spells are ready to be released then

I will do what I can, but time will be needed...
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Old 06-09-2009, 04:15 PM   #5
manikus
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Default Re: Spell graphics request

No worries. My goal is to have this done by the next release and I realize that if I don't ask now it won't happen.

My goal is to have all the art needed for version 1.0 ready by the next release That way I can worry about other stuff like documentation.
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Old 06-09-2009, 09:25 PM   #6
Uatu
Horus - Egyptian Sky God
 

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Default Re: Spell graphics request

Actually, I was planning to first do spells like entangle (not finished), fireball (not finished), lightning bolt, cone of cold, and various druid spells... mostly levels 1-5 or so. (My game is still like 1% done, so I dunno when I will have the chance to have PCs cast finger of death or blade barrier or whatever yet...)

I had tried a light spell before (effect: blindness), but it didn't look too good...

Still looking forward to the day when summoning spells can be implemented
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Old 06-10-2009, 04:48 PM   #7
manikus
Jack Burton
 

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Default Re: Spell graphics request

Monster summoning - I'm sure you've noticed by now (or maybe you haven't looked) but FRUA handled it differently than version 1e. Depending on how it's implemented in the code, we end up with is being more like FRUA than 1e.
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Old 06-13-2009, 07:40 AM   #8
Uatu
Horus - Egyptian Sky God
 

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Default Re: Spell graphics request

Mmm? Did FRUA or any of the Gold Box games have monster summoning spells implemented? (I only remember some enemies, like Lord something-or-other who looked rather like Lord Soth in Champions of Krynn, gating in some enemies during combat.)

I am willing to overlook some differences with 1e if summoning works in some way Perhaps the monsters appear instantly as opposed to in a round or so? (The Baldur's Gate and other games based on 2e also did this, even though the rules had the monsters appear a bit later.)
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Old 06-13-2009, 04:49 PM   #9
manikus
Jack Burton
 

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Default Re: Spell graphics request

The spell is available in FRUA. I don't recall using it, and I do seem to recall reading that there were some issues with it, most likely that it worked but not properly.

It would be nice if DCs version could be coded in such a way to duplicate 1e.
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Old 06-13-2009, 07:52 PM   #10
Uatu
Horus - Egyptian Sky God
 

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Default Re: Spell graphics request

Heh, heh... I think the 1e and 2e versions were quite similar, except for the list of monsters from which summoned monsters were chosen... (But hopefully we get to choose and modify, anyway )

Anyway, besides the monster summoning spells, we have a few other conjuration spells as well (conjure elemental, etc.), which all work somewhat differently (I think having the "this spell backfires" thing will be difficult).

But anyway, having summoning work will give us a whole slew of new spells almost right away
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