05-26-2001, 04:20 AM | #21 |
Zhentarim Guard
Join Date: May 9, 2001
Location: Schenectady, New York
Posts: 310
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I for one can only offer my emotional/moral support. I especially like the ideas of upholding the oath of the Mavin, and the Mavin Sword being most powerful, but the other ideas are intriguing as well. May your efforts be welcomed and blessed by all!
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05-26-2001, 07:42 PM | #22 |
Elite Waterdeep Guard
Join Date: March 1, 2001
Location: Gainesville, Florida, USA
Posts: 28
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I'm making some progress on items, both in d6item.dat and in *.sav files. Hopefully I finish it up this month.
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05-29-2001, 09:01 AM | #23 |
Elite Waterdeep Guard
Join Date: May 17, 2001
Location: Den Haag, Netherlands
Posts: 8
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Hi,
i'd like to join in. if u need me, contact me via email on status and the like. i got some programming skills, though i dont think they will help with that project. i had to hex- edit the wizardry 7 savefiles, coz i lost a questitem, but thats a long time ago. Ark. |
05-31-2001, 12:43 PM | #24 |
Elite Waterdeep Guard
Join Date: March 1, 2001
Location: Gainesville, Florida, USA
Posts: 28
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As I've been peering around in the files, it's beginning to look like we're going to need some kind of access to the source code to pull a mod off. Or at least permission to dissasmeble deep6.exe and kin.
This would be a long job without access to the source and illegal without permission. Have we heard back from DB Bradley or HPI about any of our requests, except the one from ALZ Also the link I had to ALZ site and the one on Ironworks points to a dead page, did he take his site down or move it. |
06-06-2001, 04:49 PM | #25 |
Guest
Posts: n/a
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Yeah! It's my first post.
Ok. Let me say that I just recently purchased the game, and it's GREAT!! Still in the crypt-so I haven't gone very far yet. On hex editing, I can do a few things here and there and will poke around a little to see what I can find. My programming experience is little to none though. Usually pretty easy to modify characters stats and such with hex editing. Modifying items and monster stats will be a little harder. The hardest part (at least for me) is finding the data. As far as new classes and things like that, probably can't accomplish that with hex editing or if you can, then it is beyond my ability. I'll post again in a few days and let you guys know what I found if anything. [This message has been edited by Calinor (edited 06-06-2001).] |
06-06-2001, 05:49 PM | #26 |
Guest
Posts: n/a
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Email Heuristic Park at these email addys and let them know!
info@heuristicpark.com dwbradley@heuristicpark.com Enjoy! |
06-06-2001, 07:07 PM | #27 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Welcome to the board, Calinor!!!!!!
(Ziroc - thanks for the email addresses! Wyv |
06-19-2001, 02:04 PM | #28 |
Elite Waterdeep Guard
Join Date: May 28, 2001
Location: lakewood, ohio, usa
Posts: 44
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Would like to see some bad-nasties that would give even Zen Masters (fighting with bare hands and feet) and Valkyries a run for thier gold!
As well as a few more Quests. Thanks for the suggestion! Maybe D.W. Bradley could be persuaded with enough interest... get POSTING! (:>) [This message has been edited by Rolp (edited 06-19-2001).] |
06-19-2001, 06:25 PM | #29 |
Elite Waterdeep Guard
Join Date: June 3, 2001
Location: Kelowna, BC, Canada
Posts: 22
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I too would like to help. I have some limited assembler (microcontroller) VC++ and VB experience and some interest in doing some beta work.
Feel free to e-mail me Vlad |
07-08-2001, 09:38 AM | #30 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Topside!
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Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
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