12-21-2002, 02:53 AM | #1 |
Jack Burton
Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
Posts: 5,556
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hello, after reading some of the bg2 post, i find myself inspired to play bg2 again after nealy 1 and 1/2 years. [img]smile.gif[/img] so instead of using my nearly godly characters i have started over with a new set of characters i have never used before...
it is a little long. bear with me [img]smile.gif[/img] now, here is the thing... i have meaning to use the shapeshifter druid, since i thought its cool to become a greater werewolf since i thought its regenerative powers would make me nearly invincible like those in the game of bg2. i have already tested that thoery with my mage since he has greater shapeshift spell at level 9 and can heal his entire life in 5-10 seconds (when his hp is 5hp left over 52hp) being a greater werewolf. it worked!!!. however when i was a shapeshifter druid, upon reaching lvl 13 (or was it 14) the greater werewolf shapechange sucks!! big time! his regeneration was so little that it was nearly worthless to change into a greater werewolf.. sigh... so upon reaching the higher levels, he is totally mincemeat against the other monsters since he cannot wear any armor... groan... so i ask all of you if that is really the case with the shapeshifter druid? or is there another patch to fix this.. i think i got the latest patch... oh btw, here is my new party multiplayer mode: totemic druid monk soceress bounty hunter priest of talos 5 characters so i think it is a balanced party dont you think? [img]smile.gif[/img] and i havent tried any of these characters so im not really sure of thier true worth and potential. (except the soceress, i had a socerer in NWN and it rocks! [img]smile.gif[/img] )
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12-21-2002, 06:00 AM | #2 |
Manshoon
Join Date: September 13, 2002
Location: Sunny side of the Alps, a.k.a. Slovenia
Age: 48
Posts: 194
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Well, there is a certain Weimer's mod called Shapeshifter rebalancing. That mod turns shapeshifters into real killing machines, although there are some things about that mod which makes shapeshifters and druds a bit overpowered.
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12-21-2002, 09:25 AM | #3 |
Ra
Join Date: March 26, 2002
Location: Finland
Age: 36
Posts: 2,323
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thats a pretty nice team you got there, except i think the druid isnt that good, especially in the beginning.
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12-21-2002, 12:28 PM | #4 | ||
Jack Burton
Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
Posts: 5,556
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Quote:
Quote:
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12-21-2002, 10:23 PM | #5 | |
Jack Burton
Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
Posts: 5,556
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i finally found it.. its the ease of use mod... actually it makes the shapeshifters stronger and more balanced (except for a spell). i got the readme on this... what the shapeshifter is suppose to have and what i currently have (b4 the mod was installed)
You Were Supposed To Get a) Base Magic Res 20% | b) Immunity to Normal Weapons | c) Paw = 1d12 slashing | You Actually Got ~~~~~~~~~~~~~~~~~~~~~~~~ a)Magic Res *LOCKED AT* 20% b)Nothing c)Paw = 1d6 piercing For the Greater Werewolf ... | You Were Supposed To Get | ~~~~~~~~~~~~~~~~~~~~~~~~ | a)THAC0 6 | b)Saves 1/1/1/2/1 | c)Base Elemental Res 50% | d)Base Magic Res 40% | e)Immunity to Normal Weapons | f)Paw = +3 Weapon | g)Paw = 2d8 slashing | h)Regeneration 3 HP / second | You Actually Got a)Nothing b)Nothing c)Elemental Res *LOCKED AT* 50% d)Magic Res *LOCKED AT* 40% e)Nothing f)Paw = +2 Weapon g)Paw = 1d6 piercing h)Nothing now the spells that i think are a little overpowering (like the cleric-druid spells) Quote:
http://www.cs.berkeley.edu/%7Eweimer...EADME-Ease.txt [ 12-21-2002, 10:50 PM: Message edited by: Harkoliar ]
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