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-   -   shape shifter char and some questions! (http://www.ironworksforum.com/forum/showthread.php?t=10820)

Harkoliar 12-21-2002 02:53 AM

hello, after reading some of the bg2 post, i find myself inspired to play bg2 again after nealy 1 and 1/2 years. [img]smile.gif[/img] so instead of using my nearly godly characters i have started over with a new set of characters i have never used before...

it is a little long. bear with me [img]smile.gif[/img]

now, here is the thing... i have meaning to use the shapeshifter druid, since i thought its cool to become a greater werewolf since i thought its regenerative powers would make me nearly invincible like those in the game of bg2. i have already tested that thoery with my mage since he has greater shapeshift spell at level 9 and can heal his entire life in 5-10 seconds (when his hp is 5hp left over 52hp) being a greater werewolf. it worked!!!. however when i was a shapeshifter druid, upon reaching lvl 13 (or was it 14) the greater werewolf shapechange sucks!! big time! his regeneration was so little that it was nearly worthless to change into a greater werewolf.. sigh... so upon reaching the higher levels, he is totally mincemeat against the other monsters since he cannot wear any armor... groan... so i ask all of you if that is really the case with the shapeshifter druid? or is there another patch to fix this.. i think i got the latest patch...

oh btw, here is my new party multiplayer mode:

totemic druid
monk
soceress
bounty hunter
priest of talos

5 characters so i think it is a balanced party dont you think? [img]smile.gif[/img] and i havent tried any of these characters so im not really sure of thier true worth and potential. (except the soceress, i had a socerer in NWN and it rocks! [img]smile.gif[/img] )

Yanez 12-21-2002 06:00 AM

Well, there is a certain Weimer's mod called Shapeshifter rebalancing. That mod turns shapeshifters into real killing machines, although there are some things about that mod which makes shapeshifters and druds a bit overpowered.

Raistlin Majere 12-21-2002 09:25 AM

thats a pretty nice team you got there, except i think the druid isnt that good, especially in the beginning.

Harkoliar 12-21-2002 12:28 PM

Quote:

Well, there is a certain Weimer's mod called Shapeshifter rebalancing. That mod turns shapeshifters into real killing machines, although there are some things about that mod which makes shapeshifters and druds a bit overpowered.
really? thanks ill look into it but i do hope there is something more legit for my char... im downloading the latest patch (my own patch was nealy a year ago) im sure they had made a few changes so ill also check it out.

Quote:

thats a pretty nice team you got there, except i think the druid isnt that good, especially in the beginning.
hmm, i think your right. i know that avenger is kinda strong so i was hoping for a shapechanger, but since that was not also working i decided for the last one which is a totem druid. ill try and fix that shapeshift mod. (good thing im only in the 1rst level of irenicous dungeon again. [img]smile.gif[/img]

Harkoliar 12-21-2002 10:23 PM

i finally found it.. its the ease of use mod... actually it makes the shapeshifters stronger and more balanced (except for a spell). i got the readme on this... what the shapeshifter is suppose to have and what i currently have (b4 the mod was installed)

You Were Supposed To Get
a) Base Magic Res 20% |
b) Immunity to Normal Weapons |
c) Paw = 1d12 slashing |

You Actually Got
~~~~~~~~~~~~~~~~~~~~~~~~
a)Magic Res *LOCKED AT* 20%
b)Nothing
c)Paw = 1d6 piercing

For the Greater Werewolf ... |

You Were Supposed To Get |
~~~~~~~~~~~~~~~~~~~~~~~~ |
a)THAC0 6 |
b)Saves 1/1/1/2/1 |
c)Base Elemental Res 50% |
d)Base Magic Res 40% |
e)Immunity to Normal Weapons |
f)Paw = +3 Weapon |
g)Paw = 2d8 slashing |
h)Regeneration 3 HP / second |

You Actually Got
a)Nothing
b)Nothing
c)Elemental Res *LOCKED AT* 50%
d)Magic Res *LOCKED AT* 40%
e)Nothing
f)Paw = +2 Weapon
g)Paw = 1d6 piercing
h)Nothing

now the spells that i think are a little overpowering (like the cleric-druid spells)

Quote:

The "Rebalancing" gives a Greater Werewolf Shapeshifter the +7 HP per Level
due to a fighter with 25 CON (before you just got +2). Most importantly,
Shapeshifters may now cast spells while in Wolf form. Hey, they're supposed
to have dedicated their lives to controlling lycanthropy. I'm sure a little
fur won't mess up their communion with nature. Yuan Ti, Githyanki,
Sahuagin, they can all cast spells. Why not wolfmen?



In addition, the Druid spell choices were a bit weak in some areas, so some
Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries
abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds
nature-y to me!), Glyph of Warding (no excuse, but they need a damaging
spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira
for a while and tell me she's not Righteous ... more importantly, if
they're going to tank around they need some extra help).

Finally, 99% of all sixth-level druid spell slots go to "Summon Fire
Elemental". You can get a 24 hit dice monster with +4 claws that lasts for
hours with that spell. It's so much better than the 7th level "Summon Earth
Elemental" that it isn't funny. The other 6th-level summons just don't come
close. To give you some actual choices, "Conjure Animals" has been changed
to summon two 20 HD Greater Bearweres (they're like Greater Wolfweres).
However, the duration remains 4 turns. Do you want Fire Elementals forever,
or Mighty Big Tanks for a short time? You decide.
this all came from the read me of the ease of use mod
http://www.cs.berkeley.edu/%7Eweimer...EADME-Ease.txt

[ 12-21-2002, 10:50 PM: Message edited by: Harkoliar ]


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