11-29-2001, 08:21 PM | #1 |
Welcomed New User
Join Date: November 29, 2001
Location: Smoketown, USA
Posts: 2
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I have a couple character portraits both a Large and Small of the correct sizes and names (XXXL.btm ect.) I have them in a folder labeled Portraits (Capitol P as emphasized in the manual)(I have also tried the lower case too) alas nothing seems to work. Perhaps I am missing something if anyone could be of service it would be much appriciated.
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Dank<br /> The Cold One |
11-29-2001, 08:32 PM | #2 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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They should be XXXL.bmp, not .bmt. other than that, i can see no probl...
hold on, if your renaming this Protrait directory, you must be crating a new one. there should be one already there, under your BG2 main directory. anyway, dir names under DOS (and thus windows) are case-irrelevant. hell, anything under dos is case irrelevant.
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11-29-2001, 09:44 PM | #3 |
Quintesson
Join Date: September 5, 2001
Location: Florida
Age: 52
Posts: 1,016
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I had the same problem not too long ago. My problem ended up being that my .bmp files had saved as a double. It was LadyDL.bmp.bmp. All I had to do was open them in a paint program and resave them under a different name. As people told me, try restarting after you customize your portrait. If not, I'm sure you have this, but here it is again.
Custom Portraits: The measurements for player portraits are 38X60 pixels for the smaller portraits (8-bit color runs faster but it can be up to 24 bit color), and 110X170 pixels for the larger portraits. To use a custom portrait, place it in the Portraits directory (in the install directory for the game) and add an S to the end of the small portrait name and an L to the end of the large portrait - otherwise the two names must be identical. The names must be 1-7 letters long, maximum - so the filename with the S or L added to the end is no longer than 8 total characters. The portrait files must be in BMP format. For example: XXXXXXXS.bmp for small (38x60, 8-bit) XXXXXXXL.bmp for large (110x170, 24-bit) For multiplayer, each player must have a copy of the portraits, otherwise they will see a blank icon instead of the other player's custom portraits. You will need to manually send these portraits to your friends as BG2 has no method of transferring them. |
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