06-04-2003, 12:32 PM | #1 |
Dungeon Master
Join Date: May 4, 2003
Location: Denmark
Age: 38
Posts: 50
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well this is now the second time I experiences this bug. My monk sometimes has 95 hitpoints and sometimes 73! I dont know why this happens, sometimes when I enter the game he has 95 HP and other times only 73. Does anyone know why this happen, and how it could be fixed. I would welcome any help!
EDIT: wow, I am now an elite waterdeep guard... [ 06-04-2003, 12:36 PM: Message edited by: TordenkalveN ] |
06-04-2003, 01:04 PM | #2 |
Symbol of Moradin
Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
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Do you have the latest patches and fixes?-Baldurdash fixpack,Official ToB patch...?
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06-04-2003, 01:33 PM | #3 |
Horus - Egyptian Sky God
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Do you always have the same constitution? That usually makes a difference (like, all the time! ).
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06-04-2003, 03:39 PM | #4 |
Dungeon Master
Join Date: May 4, 2003
Location: Denmark
Age: 38
Posts: 50
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yea he does have the same cons. [img]smile.gif[/img]
I think i will try looking for patches |
06-04-2003, 03:51 PM | #5 |
Symbol of Moradin
Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
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Check the sticky post by Dundee Slaytern-Forum Guidlines and FAQ
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06-04-2003, 06:07 PM | #6 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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I thought it might be the effects of a certain Girdle he'd been using, but that can't be, as he's (gained/lost) 22 hitpoints, and the effects of CON changes only occur in multiples of 9 (or 10, if you're a Rogue).
But wait a minute--TordenkalveN, you said "enter the game." Does this mean A) You Load a game that's already in progress, and you notice that you have 22 more/fewer hitpoints than you had before, or B) You start a brand-new game, making a Monk with the exact same stats, and you're seeing some variation in the starting HP? If it's the latter, then the answer lies in your Difficulty Settings. If you've got it set to Easy or Normal, then all of your characters will roll the maximum value for hitpoints on each Level Up. If you want your character to start the game with the max. hitpoints for his level, you need to set the Difficulty lower before you roll your character. If you answered A, though, then you've got some funky-ass bug.
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06-04-2003, 07:47 PM | #7 |
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Well, more than just gridles add hp, i have a helmet tht adds about 15, but im not sure if thts the problem.
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06-05-2003, 09:02 AM | #8 |
Drizzt Do'Urden
Join Date: August 30, 2002
Location: Australia
Age: 38
Posts: 628
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I dont suppose you have Vapiric Touch as one of your Baal-Spawn abilities? That can add quite a few hitpoints.
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06-10-2003, 12:15 AM | #9 |
Welcomed New User
Join Date: June 6, 2003
Location: Canada
Age: 43
Posts: 2
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TordenkalveN,
I just finished playing Icewind Dale 1 & 2 again and I had a similar problem in both of those games... If I was level drained or had any items that increased health then most of the time when I would load the game I would have full heath for a while and then the game would cathc up and take away that health lost from level drain and sometimes it would eventually add the proper amount of heath given by my items... so it could be the same type of thing here... |
06-10-2003, 08:35 PM | #10 |
Dungeon Master
Join Date: May 4, 2003
Location: Denmark
Age: 38
Posts: 50
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Well thanks for all the replies. Actually I do have the vampiric touch ability. I dont hope this is the cause, would make me feel a little stupid [img]smile.gif[/img] . fortuneately it seems that another have had the same problem so I think I will stick to that explanation.
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