02-19-2003, 03:28 PM | #1 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
How can I make it so that when you open a hidden door, it takes you to another area?
|
02-19-2003, 03:45 PM | #2 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Why not put a short corridor behind the hidden door and have the area transition triggered at the end of that corridor?
__________________
“Every tavern’s an opportunity, I say.” |
02-19-2003, 04:35 PM | #3 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
Hmm, I could, but I would rather have the area jump from the door.
|
02-19-2003, 07:40 PM | #4 |
Dungeon Master
Join Date: February 27, 2002
Location: Huntsville,Al,USA
Age: 67
Posts: 96
|
Put a Waypoint in the destination area with a tag of DST_ and the area tag. So it would work like door trigger with a tag of basement and a waypoint in that area with a tag of DST_basement would move your player to that area.
__________________
I am a Trekker I like Simcity 2000, Star Trek,<br /> Star Wars, Science Fiction books, movies and TV shows.<br />My web address is [url]\"http://home.comcast.net/~m.nelson10\" target=\"_blank\">http://home.comcast.net/~m.nelson10</a> <br />My email address is m.nelson10 at comcast.net |
02-20-2003, 12:12 AM | #5 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
Thankye Jedimaster
|
02-20-2003, 12:34 AM | #6 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
It didnt seem to work. Ok, I have one area, the inn: The Crooked Crane Tavern (tag, thecrookedcranetavern). I placed the secret door in there. Then I have another area, Under the Crooked Crane Tavern(tag,AthkatlaUndertheCrookedCrane)
Now, I placed a waypoint in the Under the Crooked Crane Tavern, with the tag; DST_AthkatlaUndertheCrookedCrane) now where do I put the secret door trigger and is there any more tags I need to add? |
02-20-2003, 05:27 AM | #7 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
|
You could try placing an area transition trigger on the floor, but I'm afraid it won't really be a hidden door anymore if you do. I've had trouble with this myself.
|
02-20-2003, 06:52 AM | #8 |
Galvatron
Join Date: June 24, 2002
Location: aa
Posts: 2,101
|
maybe an OnUse script of the door with ActionJumpToObject(GetObjectByTag("wp"));
that should work i think. |
02-20-2003, 06:58 PM | #9 |
Dungeon Master
Join Date: February 27, 2002
Location: Huntsville,Al,USA
Age: 67
Posts: 96
|
Position the trigger the way you want in the Crane eg.
Hidden Trapdoor Trigger Make a waypoint that has a tag of DST_ The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door. This is the Description from the Bioware Hidden Trapdoor Trigger Comments tab. This is what I got my information from originally.
__________________
I am a Trekker I like Simcity 2000, Star Trek,<br /> Star Wars, Science Fiction books, movies and TV shows.<br />My web address is [url]\"http://home.comcast.net/~m.nelson10\" target=\"_blank\">http://home.comcast.net/~m.nelson10</a> <br />My email address is m.nelson10 at comcast.net |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
hidden npc | thandril | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 21 | 06-02-2003 11:29 AM |
Hidden Belm | Terevok Candlehar | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 6 | 03-06-2002 07:04 AM |
Hidden Rooms | Veteran_Warrior | Darkstone | 1 | 01-22-2002 02:25 PM |
The Doors | Sir Exxon | General Conversation Archives (11/2000 - 01/2005) | 12 | 11-24-2001 12:47 AM |
The HIdden ONE | daan | Baldurs Gate II Archives | 4 | 09-01-2001 07:40 PM |