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#71 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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Yup, there's a streak of uniqueness in all them Sky! Cool to see so many people signing on.
As an update, I have just added a few more details to the magic system, and character development, but I have several items. Like for one, what are the major stats, and what are the averages? Is a person with 10 strength a god or a weakling? I myself vote for a precise a system as possible, with a 20 being average, and 100 being godhood in a praticular stat(not maximum), but that's just my take on it.
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#72 |
Silver Dragon
![]() ![]() ![]() Join Date: June 21, 2001
Location: Oakton, VA (summer) Boston, MA (...not summer...)
Age: 38
Posts: 1,652
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100 is a bit high... but then again, it is godhood, so I guess it works... I'd like to take a look at what you have, if it's alright. [img]smile.gif[/img] just to get a feel for what direction we're heading with this. Just send it to my email, I have it listed on my profile.
EDIT- got a question. How big are we thinking with this? I mean, if I was to draw a map of the game, would it be an entire world, or would it be a continent with a few islands off of it? [ 09-06-2004, 06:54 PM: Message edited by: Skydracgrrl ] |
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#73 | |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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Quote:
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#74 |
Silver Dragon
![]() ![]() ![]() Join Date: June 21, 2001
Location: Oakton, VA (summer) Boston, MA (...not summer...)
Age: 38
Posts: 1,652
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If I could get a description (semi-detailed), I would be willing to create a map of cities, country, what have you, and elaborate more on it. [img]smile.gif[/img]
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#75 |
Guest
Posts: n/a
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Ok then, lets get thing into order.
We all have decided on what we are doing yes? I sent everybody the memo (memo #1). If not, speak up now or forever be lost in confusing babbling... Anyway, we all come to a concensus about what we are doing for character creation, or whoever wants to partake in it. I've been thinking non convential the whole time. So I don't want this fixed class crap, and if we are doing it, I'd prefer new classes. But that is my opinion, and it doesn't count, the groups does. I cannot stress that point enough. Secondly, for all you graphic people, you won't be needed until we get things on a nice roll. But feel free to add on to what we have and give ideas out. And there is one big continent, with islands around it, and maybe we could throw in a few archipelagos... But they are irrevelant to the big cheesy plot. |
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#76 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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I think that so that everyone gets a good idea of what is going on with the game's development, it might be a good idea to send everyone what has so far been developed.
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#77 | |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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#78 | |
Silver Dragon
![]() ![]() ![]() Join Date: June 21, 2001
Location: Oakton, VA (summer) Boston, MA (...not summer...)
Age: 38
Posts: 1,652
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Quote:
![]() ![]() As for classes... While I do agree that classes should not be very rigid (it helps make chars more interesting that way [img]smile.gif[/img] ), I do believe we should at least have... basic classes, for those who are more new to rping. While it is easy enough for us vets to create a brand new character based off of our experience, I think those less experienced would appreciate it if we had at least a few created already that they can use and modify to their hearts content. [img]smile.gif[/img] What does everyone else think? |
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#79 |
Horus - Egyptian Sky God
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Well, as far as classes go, I think we would do well to keep with some tried and true ones, like fighter, mage, cleric, thief, that kind of thing. If you guys want to customize the classes a bit, that's cool, but if we expect noobies to play, we need to keep things in that area a bit more simple. Didnt Morrowind allow characters to make their own classes? Could we do that?? Also, for original classes, I think we need to flesh out a story line, a bit, first, so that it can work with this world's history. Just my thoughts. Also, I would very much like to see what has been decided, now. [img]smile.gif[/img]
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#80 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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I wasn't thinking of directly classes, but each time you level-up you get a proficincy point which you can put in either magical schools, weapons training, thieving or stuff like that.
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