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View Poll Results: What should I do as an updated version of Secrets of the Silver Blades? | |||
Remake Secrets of the Silver Blades, and be faithful to the original |
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0 | 0% |
Remake Secrets of the Silver Blades, but add some cool stuff |
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1 | 25.00% |
Do a sequel! |
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3 | 75.00% |
Scrap it and go play Neverwinter Nights |
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0 | 0% |
Voters: 4. You may not vote on this poll |
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#61 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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As you've written about this method over the last while, I have thought about it more and more for use in my design. I do not ever just want to run a combat with the text, "Monsters attack!". I think that even random combats should give the opportunity to try and bargain or flee. It may be that these options are rigged towards fighting, but they should still be there.
Since I already want to do that, I think that I might do the main events, that is the ones key to the plot, in the non-combat format. Will that give things away to the player? Maybe, but I can do the side-quests in the same manner (at least the major ones) and it will be less obvious. I'm still thinking about it, so I don't if this is feasible yet. I can't see why it wouldn't be, though. ![]() |
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#62 | ||
Symbol of Cyric
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Also, outside of your 6 characters and 2 NPCs for 8 total, you cannot keep track of friendlies that survive a combat, so you cannot (yet ![]() Just a few of the many ideas I forsee in DC future ![]() ![]() SilentThief
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#63 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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A lot of interesting things here...
1. Icons and "blank space" - yeah, this is an issue for sure; I try to squeeze my icons into the rectangles as best I can, but some sizes (i.e. an 8' x 8' monster, for example) just don't work very well. 2. Dinonykos' game: no combat screen? We won't see your cool icons in action? ![]() 3. Parleying: I was planning to do this kind of thing for my own very fledgling game - note that I have a lot of "good" icons, "neutral" icons, and "evil" icons, leaving a lot of choices (hopefully) before combat - this can be scripted, can't it? For random combat events as well? If not, I will have to do a lot of rethinking... ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#64 | |
Jack Burton
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#65 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Phew! Of course, I am not sure how complex we can get (repercussions for killing too many (several battles) innocent dryads/sylphs/elves? If a unique encounter (say, traveling merchant Bob) ends in battle the encounter never happens again? Also as SilentThief stated, keeping track of NPCs in combat that survive/die? (If not, at least instant game-over when one of them do die))...
In the mean time, I will just draw more pictures, I guess ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#66 |
Jack Burton
![]() Join Date: July 13, 2001
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Age: 53
Posts: 5,444
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I don't have any more icons done, and now I'm rethinking whether I need to do many more at all...
But, anyways I've been working on a wall, an arch/doorway and a door. Here is the first screenshot of Legacy of the Silver Blades. ![]() (Click on the image to see full-size.) |
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#67 |
Horus - Egyptian Sky God
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Hey, nice work, the walls look nice and solid, and the doors/archways also look very nice.
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#68 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I still haven't decided on a font. I might change it to tahoma (or something else that all Windows machines have). I might go for a more exotic font if I find a free one that I can distribute with the design.
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#69 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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This can quite easily be realized (I have posted a logic block for this at Manikus' forum - Manikus had to correct something if I remember right...
![]() Concerning the icons: Like I told I will also do a kind of "hack&slay" RPG including combat where all the icons will be included. But I also want an adventure without slaughtering that I can for example give to my teenage nieces/nephews. |
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#70 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Aren't there any strange things happening if you use Tahoma, Manikus? E.g. some characters/letters may be not displayed properly, I assume.
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