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View Poll Results: What should I do as an updated version of Secrets of the Silver Blades?
Remake Secrets of the Silver Blades, and be faithful to the original 0 0%
Remake Secrets of the Silver Blades, but add some cool stuff 1 25.00%
Do a sequel! 3 75.00%
Scrap it and go play Neverwinter Nights 0 0%
Voters: 4. You may not vote on this poll

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Old 12-12-2007, 08:45 AM   #51
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
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Default Re: Silver Blades

Both the wyvern and the dragon are really beautiful. SilentThief is right concerning the "dinosaurish way". But this makes the look more realistic!
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Old 12-12-2007, 10:46 AM   #52
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Silver Blades

Quote:
Originally Posted by Uatu View Post
Wow! Looks very nice, I like this one a lot! (I guess it seems a bit small for an adult, though...)
You did click on the image, didn't you? J/K

I was using the chart you made and trying to factor in the way it was standing, etc. AND the fact that it might be too big to use (I don't think it's usable in outdoor combat, but I haven't tried that out yet).
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Old 12-12-2007, 10:47 AM   #53
manikus
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Default Re: Silver Blades

Quote:
Originally Posted by Dinonykos View Post
Both the wyvern and the dragon are really beautiful. SilentThief is right concerning the "dinosaurish way". But this makes the look more realistic!
Thanks.
I think it fits with my (newer) stuff. You can certainly tell which icons I do by hand and which I do in a 3D program.
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Old 12-12-2007, 11:03 AM   #54
Uatu
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Default Re: Silver Blades

Doh! It's huge! (I take back the comment about it being a bit small )

Yeah, not sure what happens with huge icons outdoors - they may simply get stuck somewhere and not be able to fight... I think icons of this scale may be confined to indoors (with large rooms readied for them )
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Old 12-12-2007, 11:37 AM   #55
manikus
Jack Burton
 

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Default Re: Silver Blades

I think you are right, though it is conceivable to make one so large that it can't be placed in an outdoor combat, but that would be so labor consuming (for the computer) that it might just freeze everything up. Galactus anyone?
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Old 12-12-2007, 01:13 PM   #56
Dinonykos
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Default Re: Silver Blades

What I do not like concerning such big icons is that they still are rectangle-shaped. You can attack squares that are completely transparent and nevertheless hit the monster. That is quite strange...
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Old 12-12-2007, 01:32 PM   #57
manikus
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Default Re: Silver Blades

I agree with this as well. I have seen other systems that allow designers to determine where on an icon/sprite the PC can hit/not move through/etc.

In my dreams, I envision something like the overland map - you click on 16x16 squares to determine whether or not it can be moved through - if it can't be moved through, it can be hit, or something like that.

If only I were a programmer...
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Old 12-12-2007, 01:39 PM   #58
Dinonykos
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Default Re: Silver Blades

Yup, that would be perfect. But this is certainly a minor issue.

Well, I am leaving the combat screen out of my current adventure anyway. Seems my scripts for an event-driven combat work quite well so far... . One reason why I also want to avoid the normal combat mode is that things like taking captives or showing chivalry cannot be easily included.
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Old 12-12-2007, 02:01 PM   #59
manikus
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Default Re: Silver Blades

This sounds cooler each time you talk about it, Dinonykos.
The only drawback I foresee, is that we won't get to see your cool icons in action.
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Old 12-12-2007, 02:23 PM   #60
Dinonykos
Symbol of Cyric
 

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Default Re: Silver Blades

I think of doing two adventures in the same world: One more Adventure-like thing without deadly combats and four certain characters, and as a spin-off a "real" RPG in which you can make your own party and with combats and all. Same world, similar levels, more combats, less diplomacy and riddles...

Since there are still some bugs to be solved for the combat mode, I guess this proceeding is reasonable. Furthermore, the adventure should also be suitable for young people, therefor I want no killing in there...
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