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Old 11-26-2000, 07:26 PM   #61
BaatoRyan
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Sheesh... theyre back huh... it would be useless if we try and eradicate him, might as well not look at his pathetic and meaningless posts and look at the ones more funnier and that is related to the topic.

LEVEL 11: Eden
------When cast, the Eden spell will bring back the chosen enemy through time on where he began(when he was just born). His levels brought to the appropiate level, 1 with an hp of 1(be realistic, babies are sooo easy to kill). NOTE. The probability of this spell is VERY RARE due to the fact that it is very powerful. Since it does not require any saving throws and doesn't care about the enemy's state. You have to have at least an Intelligence of 17 and a wisdom of 17 to even dream of getting this spell.

LEVEL 10: Improved Spell Sequencer
------When cast the caster can choose four spells of any any level to memorized. The conditions of this spell is the same as the previous ones.

LEVEL 12: Summon Dragon
------Ah.. damn the when cast crap. Its pretty obvious. Summons a Dragon. Be weary though, if you dont have a radical wisdom of 19 and above, there is an 80% chance of it turning back on you.

LEVEL 20: Summon Dragolich
------You won have ANY problem if you reach this oh-so prestigious level... yeah right.

Makes me feel im a DM or something... I think my spells are too powerful... hehe
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Old 11-27-2000, 04:38 AM   #62
Rikard
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Solor attraction
Lunar attraction on overload LOL
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Old 12-30-2000, 12:02 AM   #63
Rikard T'Aranaxz
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innate - Draw Godly Power
(a rikard spell becoz of his halfgodness)
dubbles memrized spells
raises stats from str dex and con with 1 per 2 levels till a max of 25
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Old 12-30-2000, 02:52 PM   #64
Holy Mage Wah
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heh heh - hey Rikard, I thought that this thread went to the nine hells ages ago. It look likes you brought it back to life. (or so-called 'bumped' it!)

Rikard: Resurrection: Powerful Magic Thread
Thread: Raised

OKAY BABY!!! It's TIME TO GET BACK TO SOME THINKING!!

How about.........

HELL DRAGONS

This spells summons a silver, red AND shadow dragon - all at once. They will attack the caster's enemies till slain or after 8 hours. There is no saving throw and the dragons cannot be dispelled by any means.

FLAMING HELL

The enemy must save vs spell or be hit by ten flamestrikes, each taking 10d15 hp of damage. A successful save = half damage.

And the more weird ones:...............

OBESITY

The obesity spell causes all enemies nearby to become overweight and flabby. They will put on approximately twice their weight as if they've been overeating for a year. The effects are permenant encumberance (unless save vs fat) and permenantly slowed (unless save vs exercise)!!!!

STARVATION

This spell is the reversal of obesity and causes extreme thinness in the enemy, The strength becomes reduced to one, and the dexterity is increased to 20 (due to almost NO BODY MASS). This spell is useful since one becomes thin enough to squeeze between two fat passengers on a bus or slide under a locked door. The effects last for 2 days or until affected by a OBESITY spells. (which instantly causes a + weight of 1000kgs!!)

(save vs obesity for 500kg)
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Old 12-30-2000, 03:03 PM   #65
Holy Mage Wah
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QUICK RAPPER:

This spell summons a rapper who will 'rap' constant bullshit until the caster's enemies becomes confused with frustration. The enemies suffer permenant deafness and feebleminded if they try to comprehend the lyrics, and they will also dance like hell until their feets ache or they commit suicide.

The rapper will continue his useless rapping for 5 rounds or slain. (at which point he die, but his mouth will still rap on for another 2 rounds)
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Old 12-30-2000, 09:53 PM   #66
Memnoch
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Rikard, i hope u searched for this thread rather than going back page by page!
its funny reading Armisaels answers to the Nameless Flamer eh?
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Old 12-31-2000, 01:20 AM   #67
Armisael
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Bugrit... : P
I liked the rapper one, though.
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Old 12-31-2000, 02:50 AM   #68
One ANGRY lil' man
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10th Enslave
This powerful spell can make any Prime Material being totally devoted to you it will attack you under no circumstances the enslaved creature will join your group and be able to travel in and out of zones with you for an entire week until this spell wears off. Dependent on this characters intelligence and discipline it may go insane at the end of this spell effect.
11th Golem creation
Enough of certain elements must be gathered and a large amount of the golems main construction (Flesh Stone Potatoes) the spell takes a full day to cast (Not real time) and if it is failed the elements are lost and the golem either is destroyed or attacks you.
12th Negative Plane Gate.
This opens an irreversible gate to the negative plane (Like the one in IWD) that can only be closed by the entering of a being from the material plane into the gate.
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Old 12-31-2000, 03:52 AM   #69
Bahamut
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LEVEL 30- Summon god
->>>>>>> Summons one random god to serve you for fuv rounds.
Need an INT of 19 and WIS of 20 to Attain this spell.
Dare summon this with lower requirements, you dead
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Old 12-31-2000, 04:12 AM   #70
da Chillah
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druid level 9 spell
Summon Dracula
Upon casting of this spell, Dracula will be summoned forth with immunity to all weapons that are not at a +4 status or higher, and spell resistance of 80%. All vampires in the area must make a save vs. spell at -5 or immediately be charmed for the duration of the spell. Spells that he is able to use are as follows:
Charm Females - 2 opposing females in the area of sight will be charmed at random with no saving throw.
Vampiric Turning - The creature "kissed" is temporarily dominated and transforms into a vampire, doubling its strength, constitution and charisma, but decreasing wisdom and intelligence to 5. There is no saving throw for this spell. This vampire will have the normal vampire abilities like level drain, but also the additional ability to cast the spell Lower Vampiric Turning, which does have a saving throw vs. poison at -1.
Dracula will remain under the druid's control until he is slain or unsummoned.
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