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#51 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#52 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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I can't believe no one's been touting the berserker->cleric. With chaotic commands + rage you're immune to almost anything in the game AND you can dual-wield the best combo in the game AND you can heal yourself AND detect traps with the spell AND...well you get the idea.
I have never seen anything go through the game as fast as one of those. My friend beat everything in three days! Powerhouse!
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#53 | |
The Magister
![]() Join Date: September 2, 2002
Location: Underdark
Age: 47
Posts: 141
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I, myself have complete SoA and ToB with a solo berserker/cleric in insane difficulty... with chaotic commands, death ward, rage, globe of blades/blade barrier and dual wielding flail of ages +5 and crom faeyr... its almost unstoppable unless its an imprisonment spell or failing a saving throw from flesh to stone... other than that i had no problems....
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\"d\' jal lil things usstan inbal noamuth, usstan miss ussta mind lil mzilst.\"<br />\"Of all the things I\'ve lost, I miss my mind the most.\"<br /><br />-= Ozzy Osbourne =- |
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#54 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#55 | |
Dungeon Master
![]() Join Date: November 26, 2001
Location: Home
Posts: 94
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I haven't considered the triple class before (because of the slow level progression you point out)...at your suggestion, I just began a game with Fighter/Mage/Thief. Having only completed the circus quest, I'm at 8/9/9. To be fair, I rolled some pretty awesome stats; I always give myself five minutes to roll stats, with the base being 84 (14s in everything, and then I fiddle). Usually I settle for 87, but I got lucky and rolled 93. After fiddling, that became 17 STR 18 DEX 18 CON 18 INT 18 WIS 4 CHR Charisma is a joke, as the Circus quest gives you the Ring of 18 CHR. Plus, mages have 'friends.' Things to remember when playing a thief or mage class: remove traps, unlock everything, and memorize scrolls. Erase spells and then rewrite them. Big fat XPs there. I think your triple class rocks; a Fighter/Mage/Cleric would be pretty good too (self-healing, turning undead, magic defense) but then you couldn't use a bow. Personally I love bows; the Tesheran 3/round attacks is the best bow in the game IMO. You should be able to stomp big butt in short order. Versatility rules this game, very good assessment. |
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#56 | |
Avatar
![]() ![]() ![]() ![]() Join Date: August 2, 2002
Location: St. Louis
Age: 50
Posts: 529
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#57 | |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#58 | ||
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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The Totemic Druid. *gasp* Yes, a Druid. Since summoning are sooooo useful when soloing, Totemic Druid rocks. Spirit Animals will get you through most low-mid level fights. Fire Elementals and Insect Plague will rock throughout the game. After several ToB HLA, nothing will stand against you - Elemental Princes and Elementals will give you enough time to cast Nature's Beauty. Puf! End of battle... ![]() If casting Nature's Beauty bores you, just throw Energy Blades, and cast an Implosion or two every once in while.... Totemic Druids can even solo the game on Impossible, thanks to the almighty Ironskins. [img]smile.gif[/img] Quote:
Every little feedback helps, really... [ 10-12-2002, 10:57 AM: Message edited by: Alson ]
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#59 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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just turned my conjurer-mage into a sorcerer with SK with equal exp. and used dundees solo sorcerer spell list. this isnt fun anymore. i just slew a drow war-party, a bunch of big toadstools, the lich and mages and fighters from the prison (underdark that is) the kuo-tans and an elder-orb and a beholder with only only one rest in between, before engaging the lich. im at max lvl.
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#60 |
Dungeon Master
![]() Join Date: July 26, 2002
Location: USA
Posts: 73
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They aren't really attacking you, they just LOOK like they are...Just ignore the shades and Lycantropes and kill Kallah, it only takes two or three hits. If you're soloing then your character should already be too powerful to even get hit in the circus, even if it is the first thing you do out of Irenicus' dungeon.
Also, remember you should have about 20 potions of extra healing saved up from the dungeon, and probably as many regular ones too. I never buy potions, and yet I ALWAYS have them. The secret to always having potions? Very simple, don't use potions outside of combat. If you have to sleep for 16-24 hours at a time to recover then do it! Save your potions for KEY battles that you know you struggle with: Greater Wolfweres, Liches, Adamantite Golems, etc. Have them distributed evenly among characters that typically get hit often, that way you don't have to bother with tossing them between charaters. The same goes for Oil of Speed. Your fighters and healers should be packing boxes of this stuff so that they can move into position very fast in combat. |
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