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#51 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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The signs are very nice.
![]() I was just thinking that I may need to redo my map - I want to add some warehouse space. ![]() ![]() ![]() ![]() ![]() |
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#52 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Can you not easily add some squares? I f I remember right, all the features (walls, events, BGs) are kept as long as you do not decrease the level size.
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#53 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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You can add - to the right and bottom (East and South). Unfortunately, I built too close in to the upper left corner and those are the two directions that I want to expand in.
![]() The process for this is a bit time consuming, but will be for the best in the long run. I am copying the text from all events into a text document, with each event labeled. It will be easy to cut and paste back into the new town. Plus, in the mean time, I can run the text file through a spellchecker. ![]() |
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#54 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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But in DC, if you reach the northern edge of a level, your next step will take you to the lowest row in the South. Same with East and West. I admit that it feels a little strange, but you can easily put your additional squares for the top and the left in the southern and eastern parts of your level. I have done that several times.
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#55 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Yes, you can do that, but I want the coordinates that show for the player not to reveal that....though since I'm 'centering' my town, I guess it wouldn't really matter.
![]() Once again, entropy wins out. ![]() ![]() ![]() Thanks for talking me into taking the easy path. ![]() |
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#56 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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Well, I have to admit that I forgot about the coordinates. You have a point!
A yes, thanks for the phrase "talking s.o. into doing s.o.", I did not know that.
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#57 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I have decided to follow your advice and just increase the size of the level and not do it over. (Well I have to do part of it over, but I hadn't added any events to that part yet.
![]() Edited to add: At noon I changed my mind. I cleared the level and started over. ![]() I still have 65 wall slots left to use and 87 backdrop slots. ![]() ![]() ![]() ![]() Last edited by manikus; 09-02-2008 at 04:11 PM. |
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#58 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Getting back into the spirit of this thread, I needed a ladder for my design, so here is the overlay I started with.
![]() ![]() It's the kind of ladder that is mounted to a wall. Click on the image to see it full-sized. |
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#59 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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Nice stuff, guys!
Interesting about the "hanging" sign that Dinonykos did - I did a sign like that (once), but I didn't have the bright idea to NOT center the sign, or it will look stupid (just a line from the side). Maybe if I ever do a sign again... ![]() All these walls make me want to jump on the wall wagon again ![]()
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#60 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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If you really wanted to get back on the wall wagon
![]() ![]() I also did a hanging sign, and I also centered it so that it was close to invisible straight-on. ![]() I've almost got the new mod back to where it was before I started over. ![]() |
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