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#41 | |
Elminster
![]() Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 58
Posts: 428
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Quote:
I'm going to try the clean boot thingy later. Happy Easter!!
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
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#42 | |
Drow Warrior
![]() Join Date: March 15, 2005
Location: Canada
Age: 35
Posts: 289
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#43 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Quote:
To cast spells: Hit the "E" to bring up equipment - on the right hand side of the screen, half way down, you will see the names for the various magic types (the names of which I do not remember) click on those names to open up that magic type. To just choose one spell, just click on it. To set up fast spells, point at the spell you want and press a key from 1 - 8. So if you point and Magic Missiles and press "1" - you can fast cast Magic Missiles by pressing the "1" later in the game. You can set up 8 different spells this way. I had Scream Stars (1), Magic Missiles (2), Fireball (3) and Crystal of Healing (8). Pretty neat! To switch back to your weapon, press the "Q" key. Hope that was clear enough to help! [ 03-27-2005, 11:13 AM: Message edited by: Wyvern ] |
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#44 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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You can also set up potions of healing in those slots as well... a very nice side feature [img]smile.gif[/img]
I really like the scream stars... they seem to linger around a bit ![]() Anyone tried the magic mixing yet? Quite handy, and a bit reminiscent of Arx Fatalis magic casting (based on rune combinations), Might and Magic potion mixing, and Ultima spell casting. I don't know if there's "logic" built into the system yet or not. For example, a light torch spell in Arx is cast by "create" "fire", and a flaming arrow (or equivalent) by "create" "missile" "fire". It would be nice... ![]()
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#45 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Quote:
![]() A basic help file that at least gave the basics on magic mixing and the other commands that one could have printed out would have been a nice thing to include (and should not have been that difficult). |
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#46 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Actually, the recipes are on the critters themselves, which kind of takes the challenge out of it a bit. If you mouse over Locust Swarm, for example (or maybe it's right-click), the window that pops up display the charges available as well as the ingredients. Simply click on the listed ingredients, and when you've got them all on the left-hand side, a little icon pops up with what you can make. You can then make as many as you would like.
It reminds me of the magic potions in MM6, where you could mix anything right from the start. I don't know if the game will be more like MM7, where you had to have certain skill levels to mix certain kinds of potions. I suspect not... [img]smile.gif[/img] And I agree about some kind of printable manual or instructions. Would be nice... ![]()
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#47 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Shows you how much attention I paid to those spells, eh??
I hadn't noticed that the recipes popped up, I think read a couple of the names and moved back to magic missiles and fireballs. Ever figure out anything the with runes?? Playing around with all those things will probably reveal a lot but when I'm fighting 12 rabid rats I'm not much interested in wondering "what does this do". ![]() ![]() |
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#48 |
Avatar
![]() ![]() ![]() ![]() Join Date: February 12, 2003
Location: hades
Age: 54
Posts: 583
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I think the runes work like the runes in arx fatalis where you mix the order you hit them to cast different spells.
Not knowing the order to hit them in i havent found any spells lol but iive guess that is how they work. Hey Ziroc should make the ironworks dungeon lords forum and give the link to the dream catcher boards so that we get some of them over here i think. I believe the game is supposed to come out in like 2 weeks or so? going to be a lot of people with questions. oh ps, the game uses the deep 6 engine because it says deep 6 in a lot of the cfg files [ 03-29-2005, 12:39 PM: Message edited by: the mighty stamar ] |
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#49 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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I haven't figured out a way to do anything with the runes yet, or even to hit more than one. But since I'm also usually battling a mob of critters, I haven't had a lot of time, either [img]smile.gif[/img]
I know Ziroc is planning on making the DL forum soon, and I think that we will promote the board once everything takes off. More members is good members in my book ![]() And it's still using the deep6 engine? Cool... now, to look up the W&W mappings and transfer them over... ![]()
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#50 |
Elite Waterdeep Guard
![]() Join Date: March 9, 2001
Posts: 34
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>Can't seem to get map (M) to work.
Me neither. It's too bad such a long-awaited demo couldn't be polished a little more. After all the W&W bugs that the publisher ignored it'd be nice to know if a fully functional game is going to be released this time. So how's that DL forum coming along? There's posts about this game all over the palce. |
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Thread | Thread Starter | Forum | Replies | Last Post |
dungeon lords demo available | the mighty stamar | Miscellaneous Games (RPG or not) | 9 | 04-06-2005 11:22 PM |
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