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#41 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Thanks for the reply, Six. Extra-planar is what I assumed tonight as I worked on it.
With regard to the other, that's also what I assumed. However, as you can see from my above post, there seem to be no SoA nor TOB that have racial additions to Thac0. Also, there's the conflict of having bonuses for both "evil" and extra-planar creatures (who will in all likelihood always be evil). To save time, I'm gonna make an assumption (which I can correct, if it's unsatisfactory to Elfbane) that since this is a weapon of a TOB power level, I'm gonna lean towards using TOB's general (but unwritten) guidelines. Racial damage bonuses fully added on above the base damage bonuses, but no racial Thac0 bonuses. That said, a base bonus of +2 Thac0 and damage for this weapon that's called a +6 enchantment weapon seems terribly wimpy. This weapon is getting to be eerily like Foebane+3. Frankly, I think that it would seem more proper if the base Thac0 and damage bonus was at +4. And I'd remove the Bless ability. Really, the primary benefit of a Bless is a +1 to hit (and a +1 to fear saving rolls). Why complicate this weapon any more than necessary? I think that the base Thac0/damage bonus should be higher and chuck the Bless effect. Any thoughts, people? |
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#42 | |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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OK, here's the story/description that I wrote to use with Anduril.
Quote:
Please feel free to comment. BTW, I have not added the story or name to the item, since it requires the creation of a fairly simple WeiDU script, which I have yet to do. I'm gonna hold off on writing the script until we have the weapon finalized. [ 01-10-2005, 02:05 AM: Message edited by: Magness ] |
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#43 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Not all Extraplanar creatures are evil, and not all evil creatures are Extraplanar. Hence the distinction I made in my suggestion. The weapon shows its' 'true' power when used against an 'ultimate' evil, an evil-aligned Extraplanar creature in this case.
i.e. Orcs are evil, but not Extraplanar. There are good Devas too, not to mention Planetars. The Bless was more of a token touch than to actually confer any real benefits. Add flavour to a weapon, if you will. It is after all, a sword meant for a King, and Kings are supposed to be blessed and all that. The base damage and THAC0 bonus was purposely made low so that it would balance out the +6 enchantment and the huge bonuses against evil targets. Not to mention the chance to inflict a vorpal hit now and then. This is a sword that can punch through Absolute Immunity( and thwack Anath to boot). ADD] To emphasise a point, this is a +6 enchanted One-Handed weapon. [ 01-10-2005, 04:06 AM: Message edited by: Dundee Slaytern ] |
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#44 |
Mephistopheles
![]() Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,450
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Thanks guys and/or gals. I am obviously out of my league. Make the damages as you see fit. I would like to see the weapon usable by humans, elves, half-elves of some sort of good alignment.
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#45 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Elfbane, thanks for addressing usability question.
You want it usable by any Good humans, elves, or half-elves with no class limitation? |
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#46 | |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
Additionally, for whatever reason, Bioware didn't give Foebane any bonus against Devas and Planetars (if there's a difference within the game engine). The only "extra-planar" creatures that Bioware enabled Foebane to get damage bonuses against were Demons and Rakshasas, although Foebane's item description does specifically reference "demons, planetars, etc." Why not elementals? Why not planetars and devas? (That's a rhetorical question, I'm not asking you, dundee. ![]() Also, I recognize that not all extra-planar creatures are evil. But how many of your ENEMY extra-planar creatures are not evil? Unless you force attack one of your own summoned planetars or devas, the answer may be a big zero. While I agree with the underlying logic of your argument, I think that having seperate large bonuses for both "evil" and "extra-planar" is very gratuitous in BG2. Also, I have to ask myself, why did Bioware decide to not enable the evil damage bonus for Foebane that it had created (and is still one of the EFF files in the game's structure)? Did they disable it because it was too much or did it cause other problems? (My first guess is that it's just too much of a good thing, too unbalancing.) I recognize that this is a +6 enchanted weapon. Indeed, perhaps it should be a greatsword/2-handed sword, instead of a bastard sword, for this reason. |
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#47 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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BTW, I think I know why (at least functionally) that Foebane cannot target planetars and Devas, besides there being no EFF file to deal with it. I checked out the planetar CRE file and it seems to have not a single distinguishable characteristic that makes it a "planetar". That is, its "General" value is "monster", its Race value is unknown, and its gender is "niether". There seems to be nothing for the engine's "Damage vs Type" effect to grab onto within the planetar CRE file. I suppose that the Race.IDS file could be editted to add planetar and deva and the planetar and deva CRE files could be adjusted to use the new racial values, but I have no idea what effect this would have on the creatures or the game.
Frankly, I don't think that this particular issue is too big a deal, since IIRC, there's only one place in TOB where you even have a planetar or deva enemy, near the very end of the game (no more spoilers on this). |
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#48 |
Elminster
![]() Join Date: August 30, 2004
Location: Canada
Age: 40
Posts: 463
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On Bombadil:
I believe that he is the physical avatar of Varda itself. That would make the most sense. He is obviously not a Valar, not a Maiar, and I doubt he's an Erdu. Because all of his powers deal with the earth itself, I would tend to lean in this direction. As for the Balrogs... Where the hell would one be? There isn't one in the Lonely Mountain (Smaug would've likely killed it if there was), there are none in the Iron Hills, none in the Glittering Caves. Other than those, I don't think there are any 'active' mining operations where one could actually BE found. Not to mention the fact that there weren't any recorded sightings (that I know of) during all of the Second Age (with the exception of Durin's Bane). So, yeah.
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#49 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
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#50 | |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
I think that the only way to implement what you've described would be to give the sword a ranged component to make it look like a throwing weapon. But I think that this is not advisable since it would be impossible to make that 2nd, ranged component invisible to the player. I suppose that you make the weapon "2 handed", while keeping it a bastard sword. The ITM files certainly appear to support this. But while this would certainly prevent dual wielding, it would also prevent using a shield as well. It's certainly worth considering. I know that the movie is hardly the perfect reference source on this, but as shown in ROTK, Anduril seems like an incredibly light 2 handed sword. It certainly had a hilt that seemed designed for two hands, not one. |
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