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#31 |
Symbol of Cyric
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Dinonykos, I remember a hypothetical talk about diagonal walls, and since you're doing round walls I was wondering if you tried doing any diagonals?
SilentThief
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#32 |
Jack Burton
![]() Join Date: July 13, 2001
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I always thought tonnage was how much cargo a ship could carry (in weight), but a sailor I ain't.
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#33 |
Jack Burton
![]() Join Date: July 13, 2001
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For anyone wanting to use these walls at the 1024x768 resolution, here you go.
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#34 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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Here is the ship. It needs some ropework, but otherwise I am quite satisfied with it so far...
![]() Thanks for changing the resolution of the template, Manikus! Concerning diagonal walls, I have not yet tried yet. I guess that the most distant walls might be somewhat problematic. The bow of the ship is a kind of diagonal wall (though rounded), and I avoided to do a ship with a width of more than 2 squares to avoid the distant wall problem... ![]() What can easily be done in my opinion are slightly diagonal walls to make the buildings and other stuff less static. |
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#35 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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By the way: Does anybody have a kind of sailing boat sound (you know: wind, wood sound ect.)? I have found several free nice ocean sounds, but the atmosphere would be more intense if there were some sounds related to the ship.
Concerning the diagonal walls: 45° walls would be a nice gimmick, but on the other hand, in a world where only 90° turns are possible, such a wall could give you a feeling of immobility, could it not? ![]() Last edited by Dinonykos; 11-27-2007 at 08:44 AM. |
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#36 |
Jack Burton
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Simply amazing, Dinonykos.
![]() I am so excited to play your design. (And to see what other ingenious advancements you've made.) |
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#37 |
Symbol of Cyric
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Like I told, I had no spare time for a long interval because of work... Now the main project at work is almost done
![]() Anyway, while I now have finished 90% graphics and sound and even 50% of the music, the adventure itself is only 20% finished. I am much faster with drawing and composing than with designing, I guess. |
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#38 |
Symbol of Cyric
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The ship looks amazing!!! I think the idea of a two square width boat was right on, and the look is awesome!!!
SilentThief
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#39 | |
Jack Burton
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#40 |
Symbol of Cyric
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Yup, I already had a seagull... Problem is that evolution did not produce flying sauropsids (thus also no birds) on that planet where the adventure takes place...
![]() I guess it was, however, who would not like a really big ship (or perhaps a huge shipwreck, full of undeads) with let's say a width of 5 to 7 squares and a length of 11 to 15? ![]() Well, to big for me right now... ![]() |
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