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Old 11-26-2007, 01:44 PM   #31
SilentThief
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Default Re: Enhanced Walls II

Dinonykos, I remember a hypothetical talk about diagonal walls, and since you're doing round walls I was wondering if you tried doing any diagonals?

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Old 11-26-2007, 03:11 PM   #32
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Default Re: Enhanced Walls II

I always thought tonnage was how much cargo a ship could carry (in weight), but a sailor I ain't.
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Old 11-26-2007, 07:12 PM   #33
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Default Re: Enhanced Walls II

For anyone wanting to use these walls at the 1024x768 resolution, here you go.
Attached Images
File Type: png dinonykos_hyper_wall_1024_template.png (35.9 KB, 9 views)
Attached Files
File Type: txt config.txt (11.8 KB, 5 views)
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Old 11-27-2007, 06:18 AM   #34
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Default Re: Enhanced Walls II

Here is the ship. It needs some ropework, but otherwise I am quite satisfied with it so far...



Thanks for changing the resolution of the template, Manikus!

Concerning diagonal walls, I have not yet tried yet. I guess that the most distant walls might be somewhat problematic. The bow of the ship is a kind of diagonal wall (though rounded), and I avoided to do a ship with a width of more than 2 squares to avoid the distant wall problem...

What can easily be done in my opinion are slightly diagonal walls to make the buildings and other stuff less static.
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Old 11-27-2007, 08:03 AM   #35
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Default Re: Enhanced Walls II

By the way: Does anybody have a kind of sailing boat sound (you know: wind, wood sound ect.)? I have found several free nice ocean sounds, but the atmosphere would be more intense if there were some sounds related to the ship.

Concerning the diagonal walls: 45° walls would be a nice gimmick, but on the other hand, in a world where only 90° turns are possible, such a wall could give you a feeling of immobility, could it not? There would be half a square that you could not step on...

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Old 11-27-2007, 09:27 AM   #36
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Default Re: Enhanced Walls II

Simply amazing, Dinonykos.

I am so excited to play your design. (And to see what other ingenious advancements you've made.)
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Old 11-27-2007, 10:54 AM   #37
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Default Re: Enhanced Walls II

Like I told, I had no spare time for a long interval because of work... Now the main project at work is almost done , maybe I will make some advancements during the rest of the year...
Anyway, while I now have finished 90% graphics and sound and even 50% of the music, the adventure itself is only 20% finished. I am much faster with drawing and composing than with designing, I guess.
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Old 11-27-2007, 02:31 PM   #38
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Default Re: Enhanced Walls II

The ship looks amazing!!! I think the idea of a two square width boat was right on, and the look is awesome!!!

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Old 11-27-2007, 05:29 PM   #39
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Default Re: Enhanced Walls II

Quote:
Originally Posted by Dinonykos View Post
By the way: Does anybody have a kind of sailing boat sound (you know: wind, wood sound ect.)? I have found several free nice ocean sounds, but the atmosphere would be more intense if there were some sounds related to the ship.
Sorry. All I've got are the ocean sounds. I'm sure if you look though, that you should be able to find a sea gull sound or two that is halfway decent.
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Old 11-28-2007, 05:23 AM   #40
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Default Re: Enhanced Walls II

Yup, I already had a seagull... Problem is that evolution did not produce flying sauropsids (thus also no birds) on that planet where the adventure takes place...

Quote:
Originally Posted by SilentThief View Post
I think the idea of a two square width boat was right on...
I guess it was, however, who would not like a really big ship (or perhaps a huge shipwreck, full of undeads) with let's say a width of 5 to 7 squares and a length of 11 to 15?

Well, to big for me right now...
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