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#31 |
Knight of the Rose
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ZFR just so I can understand exactly where you're info comes from, did you arrive at your conclusion through the manual/ PNP rule set, or through your actual experiences with the game?
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#32 |
Legion Symbol
![]() Join Date: February 14, 2002
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actual in game experience.
But its in the manual too.
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ZFR |
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#33 |
Legion Symbol
![]() Join Date: February 14, 2002
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http://zfr77.bravehost.com/temp/bgscreen.jpg
and am not using any mod other than baldurdash EDIT: clicking on link wont do. ;you have to copy paste it manually [ 07-19-2005, 09:24 AM: Message edited by: ZFR ]
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ZFR |
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#34 | |
Dracolisk
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Quote:
*Except Wizard Slayer->Mages, but since they're guaranteed at least 17 INT, they won't see this rule much either. Sorry, Brainless One, I misread your post--I thought you said the # of spells per level that a Mage could cast was dependent on Intelligence. My bad. [ 07-19-2005, 05:03 PM: Message edited by: SixOfSpades ]
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#35 |
Drow Warrior
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I thought that the 2nd edition rules on maximum spell level are implemented for the PC. I've never played a mage with intelligence 17, but I was led to believe that such a mage would only have access to level 1-8 spells, not level 9 spells. I do know that the NPCs have access to all spell levels, regardless of intelligence.
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#36 |
Avatar
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Believe it or not Six, some of us do play mages without resorting to scribing cheese like potions of genius [img]tongue.gif[/img]
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#37 |
Dungeon Master
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[off-topic]
ZFR... What´s that rodent in the backpack i see behind the information screen? O_O [/off topic] |
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#38 |
Avatar
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That could be a familiar.
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#39 |
Dungeon Master
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Ahh, yes, of course...
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#40 | |
Dracolisk
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Quote:
Besides, I always use natural rolls for my characters, and it's tough enough getting good DEX and CON for everybody without making sure that all Mages roll their maximum in INT, as well.
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