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#31 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#32 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Don't bother searching, it's not very obvious in which thread the walkthrough lies. This is it though:
http://www.ironworksforum.com/ubb/cg...c;f=2;t=020848 A few posts down, it is very detailed and long-winded though ![]()
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#33 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
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Now what exactly is your definition then of a non-reload game then, Alson? I don't think I should take that too serious (as you've mentioned the 'Illyich killed me 5 times'), but I'm wondering what the defintion is.
Furthermore; if you ever plan to play Baldur's Gate non-reload solo and plan to get insane stats at the beginning of SoA: try a Cleric. With all the things you can get in Baldur's Gate 1 (IIRC) you can attain some incredible stats at the end of ToB ![]() ![]() |
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#34 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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#35 | |||||||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Sounds familiar, sensible though [img]smile.gif[/img] Quote:
So 4 out of 6, well good enough. Just move away with the character that got targetted by the dispel magic, then it'll only affect that one character, and the odds are with you that this character will be immune anyway. Quote:
Yep, though ironic that the one character that needs to get close to the Lich to be useful, is the one who cannot get SI. Does SI also protect you from being recalled? Quote:
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Depends really, I would've benefited a lot from reloading after that incident. I got a lot of useful information that I really shouldn't be entitled to have. It was the same deal with the first time I met Firkraag, I did actually restart after that one, despite what I said. I gained so much useful information from that failed attempt (he became untargetable after using the MR spell on him), that I got a big advantage in the next attempt, an advantage I shouldn't have had according to these self-imposed rules [img]smile.gif[/img] So it felt a bit like I cheated by reloading instead of restarting after those bugs, since they gave me such a big advantage. Most bugs and crashes don't give those kind of advantages though, so I do of course mostly reload if I'm struck by a bug or crash. Quote:
You're thinking of the spirit animals? Aren't the really tough moments in the earlier stages the ones where your enemies will be equipped with highly enchanted weapons anyway? Granted, I'm not very experienced with totemic druids, but I don't think they'll help much vs anything that you can't easily take down yourself. A few things about the weapons, your Ranger/Cleric will definitely not need Belm once he's got Fulcrum. With the GM it grants you'll already have 9/2 ApR at lvl 13+, which you could raise to 5 with the gloves, no Belm needed [img]smile.gif[/img] Also, I noticed two of your guys are going to wield Ages. But you'll get Sola before Foebane (or will you?), so someone's going to be left out in the cold for a while there [img]smile.gif[/img] Also, I think the reason you're going with a throwing axe is to have a shield as well, but the Throwing spears you have access to are just that much powerful, their superiority will outbalance the advantage a shield gives you I think. Just think... Bloodbane [img]smile.gif[/img] Quote:
Ah, well that helps a bit I suppose. But you're still going to gain most of your total XP after you've picked up Imoen and Sola. I was mostly speaking of the beginning though, so that might not be very relevant.
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#36 |
The Magister
![]() Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
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Alson, Jaheira as a Ranger/Cleric and Imoen as a Figher/Mage?? Are you creating your own characters and naming them the same, changing their stats using ShadowKeeper (never thought of that before, but sounds intriguing), or just indicating how you will use them?
If you are planning on changing their stats, does it affect anything else in the game that you know of? This opens up a whole new realm... |
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#37 | |||||||
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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![]() [ 06-19-2003, 03:07 PM: Message edited by: Alson ]
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#38 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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A no-reload game is just as it sounds - a game in which you don't reload. ![]() Accidently killed a peasent in the Docks? No more entering the docks for you, minster! Messed up the Windspear Hills quest somehow? You can forget about Carsomyr. etcetera, etcetera... It's quite nice - and it's not even as difficult as it may sound (although it can get frustrating at times). If you feel the game is too easy for you - go ahead. See for yourself if you're worthy for the BG2 Holy Grail! [img]smile.gif[/img]
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#39 | ||
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Have character X join the party (say he's joining with 160,000 XP). Open ShadowKeeper, change X's class to Y, set X's level to 0 (this is important), his HP to 1 and remove all X's proficiencies but the set amount he should have (6 for fighters, 4 for non fighters, or something along these lines). Save. Open BG2. Once you load the game, you'll instantly see a "level up" message - as your level is 0, but with 160,000 XP, it should be higher! [img]smile.gif[/img] Don't worry about the rest - you'll pass through all the "level ups" from 0 to where you should be now in an instant, and all saves and proficiencies will be recalculated by the game engine. Quote:
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#40 |
Symbol of Cyric
![]() Join Date: June 15, 2002
Location: Denmark
Age: 44
Posts: 1,163
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Hey, I actually know something useful here:
You should be a bit cautious about that Totemic Druid thing: There is one thing that might prompt many reloads early on if you are not careful. What you should be wary about is using both dryads and spirit animals. I have several times experienced that a dryad have dominated an enemy the spirit animal was fighting. If that charmed enemy manages to land a hit on the spirit animal before you manage to command it to cease attacking you might have a hostile spirit animal to deal with. And that is not an easy task for a low-level party.
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