![]() |
The usual "here be massive spoilers" space... (including ToB, so be warned!)
OK. Deep breath... <font color=red size=4><center>Phew!</center></font> *What* *a* *challenge*. What a sense of relief! :) This is as thrilling as BG2 gets. Honestly. With the adrenaline still pulsing through my veins, I'll try to organize the chaos is my grey cells, and to grant some edification for the hopefully interested reader. Irenicus, The Shattered One is still a living memory from moments ago. :) First thing's first. While planning, I reckoned I'll need just about every trick in the book to pull this one of... so I might as well pick the most versatile class. :) A Mage part is crucial, without the shadow of a doubt - Stoneskin is really all that (and a Bag of Holding), and Druids just aren't made of the right material. A Fighter part also seems important (though to a lesser extent) - for the vast power that is melee weapons in BG2, and the ability to carry the Shield of Harmony (which protects one from sooo many game-ending effects it's absurd). Finally, a Thief part may also come in handy, if for one reason: Use Any Item (and Traps, to a lesser extent). The astute reader probably already figured that one out, but since IQ varies: </font>
This is probably the time to give the reader a short review on my game's settings. Here goes: </font>
Marona was making her first steps through Chapter 2... and was amazed to find out that Killer Mimics can see through invisibility, and deal an outrageous amount of 70 (!) acid damage per... er... spit! There goes my first concrete effort. ******. Marona #2 had better luck, to say the least. Actually, Marona #2 just beaten SoA. Smokin'! http://www.handykult.de/plaudersmilies.de/smokin.gif Early game was a wading. I pre-organized the entire quests list from the "safest" (errands, mostly) to the "most dangerous" (namely, quests that feature powerful baddies - Beholders, Dragons, ...), so at least I know I did everything on the best side. In the eariler stages, when Marona wasn't powerful enough to hold on her own at the frontline, the Wands of Cloudkill & Monster Summoning saw much use. Once stealth was maximized, early game strategies all thrown aside in favor of one tactic: the "Backstab Galore!" modus operandi. Eventually, I did every non-stronghold quest in chapters 2-3. Oh, and I sided with the Shadow Thieves. Reason? Force of a habit, probably. Mea culpa. :) Mid game (as in, Chapters 4-5) was a breeze. She already had The Staff o' Cheese and the Two Handed Sword of Magic Whoopin' (aka Carsomyr, the Holy Avenger), and in conjunction with Time Traps and Greater Whirlwind, Spellhold and the Underdark denizens crumbled before Marona - Balors, Beholders, Kuo Toa (blah... I was *that* close to ^Y them. Hate the little Amphibia!), you know. Here, the modus operandi was even simpler - cast Stoneskin (or Pro-Magical-Weapon if it's a major mofo), Mirror Image and Blur, and smack 'em on the head. Nothing fancy, but damn efficient. This is also a (sad?) result of the fact that the Underdark abounds in Magic Resistance creatures. Later, arcane spells became a more significant weapon in my offensive arsenal. Late game... now, late game was all sorts of big fun. :) Let's see, we had: First, High Level scrolls everywhere. Improved Bodhilicious was an excellent battle, especially on Insane. Critical Strike does wonders, I tell you :). Then we had the Poison Encounter - which was a complete pushover with The Stuff (excuse the pun). And of course, Watchy's Keep - always a fun place! The Final Gurdians were the 2nd best battle so far (more on the 1st in a short while). As for Demobaboon - I chickened, eventually, as I was too far into the game to take unnecessary chances. I'm weak :). Spoke to Elhan, blah blah, yada yada, Improved Irenicus. Oh, how much I love thee, Improved Irenicus. Improved Irenicus is by far the best Weimer battle. What a rumble! It's one of those rare battles - the battles that make BG2 such a great game. For me, Improved Irenicus was all about momentum. I started the battle on the wrong foot - with all those Wyverns, Liches, Fragments and whatnot all working against me and two measly Mordies, things were clearly going wrong - instead of dominating the battle scenario as I wished (and was used to!), I was struggling to stay alive. At a specific point - I think it's when I killed 3 out of 5 of the Fragments - momentum shifts. All of a sudden, *they're* stressed against the wall, being bashed by the fierce weapon that is Carsomyr. All of a sudden, their spells are disrupted. All of a sudden, it's Marona vs. Irenicus, and this time - it's final. No, FINAL. Really. I kid you not. ;) A few Greater Whirlwinds after, there're rumors about "Gorion's Ward being to powerful". I ROOL. :D Onwards then! To ToB, the final frontier! (Half a point if you name the reference. Only half because it's really not that obscure. :) As a side note, I'm already working on my new "Party No Reloads" project. I expect this to be even more difficult. Who knows, I might even write another such thread. Nah. :) To conclude - a few conclusions/insights/discoveries from this little project. Just to give this thread a bit of flavor. :) </font>
1) Stupidly walked over the Green Blob trap in the Slaver's dockage. It dealt 98 damage, which left me with merely 2!! :eek: *Luckily*, it does not break invisibility. 2) The Elemental Lich. Arrogance on my side led to a successful Chaos spell on her side. Note to self: Re-equip the Greenstone Amulet after being the subject of a dispel magic spell, as it seems to be a *dispellable item effect*. 3) Pickpocketing Ribald. Phew! ;) Dumbest mistakes: 1) Entering the Illithid city instead of the Beholder Hive. Hey, they're close! In the words of everybody's favorite cartoon... D'oh! 2) Messing up the Ust Natha plot. Sola is so powerful when he's on your side... yet he cannot slay a few pathetic Umber Hulks and some Illithids?! The guys at the Male Fighter's Society claim he was always a pansy anyway. EDIT] /mutters about the stupid 8 smilies limit... |
Congratulations Alson. [img]graemlins/thewave.gif[/img] [img]graemlins/shine.gif[/img]
Go Alson,go Alson,get boogie... |
I think I'll just say something like: ....... !!!! WiCkED !!!!
Say what are your stats in the end Alson? |
<font color="gold">A wonderful job, Alson, and the best read I've had in a long time. Outstanding! [img]graemlins/awesomework.gif[/img] </font>
|
I agree!! [img]smile.gif[/img] but has anyone ever done solo bg, TotSC, bg2 & TOB. oh my god that would be amazin!!! iv started it but iv not finished TotSC soloin yet. Ohwell, lots of nice battles to look forward to ;)
|
Yay !
I must continue with my F/M/T solo no reloads project (inspired by Alson of course) ! I'm still in the Slums preparing for Improved Bodhi. I supect she might fall in a trap or two ... Having too much fun now with a banter party - PC Archer (yeah I know - too powerful, but so is Ascension fight ;) ), Minsc, Keldorn, Anomen, Edwin and Jan. And now I am realizing, that they are one hell of a party. :D Hey, Alson - how did Jonny go ? Any heart beat increasing moments ? ;) |
did u start from bg or bg2?
|
my congrats dearest ...
i might even give it a try after ive beaten it with a solo bard |
Quote:
|
Quote:
Quote:
Being too lazy to read through the entire post? [img]tongue.gif[/img] In short (and in case you actually read through and I'm just misinterpreting your intention), Imp Irenicus was an amazing battle. Fun, thrilling, scary, challenging - what more can we ask for? Weimeric job at its best. Quote:
|
All times are GMT -4. The time now is 11:24 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved