Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-04-2003, 01:07 AM   #31
BlackJack21
The Magister
 

Join Date: January 24, 2002
Location: USA
Posts: 140
It's a ToB thing
BlackJack21 is offline   Reply With Quote
Old 04-04-2003, 01:11 AM   #32
Jon Irenicus
Elminster
 

Join Date: July 24, 2002
Location: New Zealand
Age: 37
Posts: 407
So that means the true use of an Assasin is only the Poison weapon ability... Man this suck~~~~!! I want my x6 damage!!! (Cries)
__________________
Strike with great VENGEANCE!!!
Jon Irenicus is offline   Reply With Quote
Old 04-04-2003, 01:28 AM   #33
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
You will still get your x7 backstab modifier. As for the levels that you get x6 and x7 though, I am not entirely sure. Although I believe x7 is at 21, I might be wrong on this, but rest assured, your Assassin will still have the x7 backstab modifier eventually.
Dundee Slaytern is offline   Reply With Quote
Old 04-04-2003, 11:34 AM   #34
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
Quote:
Originally posted by Butterfingers:
[QB]Slight correction.

~snip~QB]
I believe what he meant is that monks, barbarians, and Sorcerors are not in the the base rules for 2nd ED D&D as the game (for the most part) addresses them. monks were (sort of, but horribly) added in 2nd ed in the priests handbook (only useful for those without the oriental adventures books), barbarians were added by their own 2nd ed sourcebook... yes i do know and realize that they've been around since before 1st ed, but that doesn't mean they are a standard class. a comparison could be made to ranger/druids, a perfectly valid multiclass in PnP Forgotten Realms, but not in the main rules, and so it's not allowed at all.
__________________
"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison
Morgeruat is offline   Reply With Quote
Old 04-04-2003, 11:59 AM   #35
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
What drives me nuts is they added outside classes, like those mentioned, Monks, Barbarians, Sorcerers, but, they left out legitimate classes that they even mention in the game manual, like Half Elves being able to be Druid/Mages, a perfectly legit combo that has been around since pretty much the beginning.

Oh, and by the way, for those not in the know, the Fury Fisted Monk really was frightning. Think of a Monk on speed, with double attacks, the Berserker Rage ability, and life stealing fists. They started out with 5% of damage done returned as healing, gaining 1% per level.

BTW, Before Barbarians were mentioned in their own handbook, there was the Unearthed Arcana. The UA was considered official cannon, as far as gaming goes, it also introduced the Cavalier. The UA was also the official rulebook that turned Drow into an officially playable race as well.

As for Monks being a Cleric subkit, read my post more carefully. The first Monks were not Clerics at all, but Thieves, gaining d6 hit points, Thieves THAC0 and saves, and pretty much mirrored the Acrobat's skills. It took another printing or two before Monks became a Cleric subclass.
Butterfingers is offline   Reply With Quote
Old 04-04-2003, 03:17 PM   #36
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
Actually, I'm playing a Monk in PnP currently, (1st ed monk rules in a 2nd ed game), their HP's are 2d4 at 1st lvl and 1d4 every level after that (oriental adventures may have changed that, I only have 1st ed DMG, UA, and the players handbook) in their description it talks about them as a unique class, not a thief subclass, they recieve thiefly powers but have a few clerical traits as well (enough to prevent their being a purely lawful group of thieves) that throw enough confusion to make them fun. in the Greyhawk book The Scarlet Brotherhood they reintroduced 1st edition monks and assassins with some farely hefty rules overhauls making them fully 2nd ed compliant (chief among them being they were officially a priest class gaining priest HP and THAC0, and most of their deadlier powers offered saving throws)

{edit} I loved the cavalier, and their ability to improve their ability scores, I modified the system and applied it to all classes, as a DM I look at the two abilities you roleplayed best during the course of your level and have you roll 2d10, when the total reaches 100 you gain a point in the given stat.

[ 04-04-2003, 03:19 PM: Message edited by: Morgeruat ]
__________________
"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison
Morgeruat is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How do you cure level drain and energy drain? Horst Wessel Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 11-14-2003 06:27 PM
Level drain Stoneman the White Baldurs Gate II: Shadows of Amn & Throne of Bhaal 34 02-18-2003 02:52 PM
Level Drain Vinetou Baldurs Gate II: Shadows of Amn & Throne of Bhaal 10 04-13-2002 01:01 PM
level drain visan Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 08-23-2001 05:42 AM
Level Drain DesertJackal Baldurs Gate II Archives 4 12-16-2000 10:27 PM


All times are GMT -4. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved