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#381 |
Dungeon Master
![]() Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
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Welcome back!
I've been thinking of moving, but then I remember what moving is like. I guess I'm waiting for my house to burn down. That should make it comparatively easy! Thanks for opening the Yahoo group! I'm downloading the modules now. I've played at designing in DC, and it seems promising. My main problem with the dark side is that with my current monitor, I can't see squat!
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Temperance is usually nothing more than a lack of motivation. |
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#382 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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I do think Olivier's long experience with FRUA definitely helped in his DC mod - you could see that he knows how to make a game, with a story even!
![]() Like Dinonykos, I do want to record some of my own sounds soon... ![]() ![]() I will also try to compose something that will not break everyone's ears ![]() Unfortunately, I have very little time for DC these days... ![]() I guess you are using a CRT monitor, nologgie? I had one until about a year ago (before my iMac) - I had many similar problems! ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com Last edited by Uatu; 02-03-2010 at 08:06 PM. |
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#383 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Maybe we could do a kind of "music library" then, with short pieces for combats, encounters, cities, overland and so on, which can also be used by other designers... So, if you e.g. planned on composing something suited for action/combat, I would know that I should rather focus on something suited for tavern events a.s.o..
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#384 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I love my monitor.
![]() I've been told that 3 moves is equivalent to a house fire. I may be moving again in the very short term which may make it 3 times in a year. And I wish I'd just had a nice fire with some s'mores instead. ![]() ![]() |
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#385 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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My monitor is pretty nice - actually, my baby loves my iMac, I think...
![]() I am thinking of composing in MIDI and then recording just normal sounds some other way... Like I said, I am not sure that I will be able to compose anything that is not dissonant, but I will try... ![]() I would love to hear pieces by you guys, but that will have to wait for a while later (I am in no-sound mode again)... ![]() Smores are better without the chocolate ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#386 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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S'mores are better without the marshmallows and with the chocolate on the side and no fire involved.
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#387 |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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manikus, I'm currently trying to install your mod on my own PC and sadly it isn't displayed correctly on my new monitor. That's probably due to my settings and not your fault, but all other mods work fine for me. I'm not sure if it's the high resolution of yours or the changes to the frame, in any case the left side of the screen is cut-off when I play your mod and I can't read the beginning of a sentence...
Any idea what's happening? Unfortunately I know so little about computer technology and then there's the language barrier... I wouldn't know what information about my monitor and settings to tell you to give you an impression. ![]() |
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#388 |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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Unfortunately I'm not able to test manikus' design at the moment, but here are my reviews for "Friedrich's Quest" and "The Thieves' Guild of Grobben". I hope there's something helpful in it.
Last edited by olivier_leroux; 02-07-2010 at 03:48 PM. |
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#389 |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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* SPOILERS FOR BUDZO'S DESIGN - BUDZO READ ON*
Budzo, I probably didn't see all of your design, since the Window of Knowledge didn't work - I guess my 0.914 is not the 0.9140032 version - and I didn't know what password to give Sedric. In the secret room with the one-way mirror, is the party supposed to walk through the western wall instead of the southern mirror? |
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#390 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Thanks for the Reviews, Olivier!
Concerning my design: I will work on the gameplay-problems at least a little before I make the Design accessible for everybody. I think its okay that the game ends when the main character is defeated. To give the option to reload a savegame after a lost battle is somewhat difficult in DC... Anyway, I agree that especially in the beginning, the game is too unfair, and dying happens too often. I will change that. The sounds are mainly from a sound effect CD and from sites with free sound effects. However, I cut and remixed several of the effects. One problem I see is that the volume of the sounds is not consistent at the moment. I consider your design better Budzo's and Manikus' design: On the first view, it may seem strange that I gave a 7 in the story category to Budzo's design, while Olivier gave a 0. However, I gave the 7 rather for the implemented background story than for the main story arc, and for the "academy feeling" that was present all the time playing. Olivier decided not to give a mark at all, which was perhaps more reasonable. I gave a worse mark to Manikus' design concerning the story, since it seemed even more preliminary to me than Budzo's. However, maybe I should not have given marks at all for the story aspect for both designs...
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