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Old 02-03-2010, 03:42 PM   #381
nologgie
Dungeon Master
 

Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
Default Re: Fall 2009 Design Contest

Welcome back!

I've been thinking of moving, but then I remember what moving is like. I guess I'm waiting for my house to burn down. That should make it comparatively easy!

Thanks for opening the Yahoo group! I'm downloading the modules now.

I've played at designing in DC, and it seems promising. My main problem with the dark side is that with my current monitor, I can't see squat!
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Old 02-03-2010, 08:04 PM   #382
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
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Default Re: Fall 2009 Design Contest

I do think Olivier's long experience with FRUA definitely helped in his DC mod - you could see that he knows how to make a game, with a story even!

Like Dinonykos, I do want to record some of my own sounds soon... I've got to think of a way to do it without all that nasty background noise, though

I will also try to compose something that will not break everyone's ears

Unfortunately, I have very little time for DC these days...

I guess you are using a CRT monitor, nologgie? I had one until about a year ago (before my iMac) - I had many similar problems! Art I made would appear rather light on the now ubiquitous LCD monitors around... But I liked CRT in that it appeared mostly the same from whatever angle you looked at it...
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Last edited by Uatu; 02-03-2010 at 08:06 PM.
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Old 02-04-2010, 12:16 PM   #383
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Fall 2009 Design Contest

Quote:
Originally Posted by Uatu View Post
I will also try to compose something that will not break everyone's ears
Are you going to use MIDI sound? I may not have the time to compose something completely new at the moment, but I have some MIDI files which would only need some refinement.
Maybe we could do a kind of "music library" then, with short pieces for combats, encounters, cities, overland and so on, which can also be used by other designers...
So, if you e.g. planned on composing something suited for action/combat, I would know that I should rather focus on something suited for tavern events a.s.o..
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Old 02-04-2010, 04:50 PM   #384
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Fall 2009 Design Contest

I love my monitor. The LCD is very nice and I have a wide angle of viewable area.

I've been told that 3 moves is equivalent to a house fire. I may be moving again in the very short term which may make it 3 times in a year. And I wish I'd just had a nice fire with some s'mores instead. I wouldn't wish moving in my enemies, well okay, I would, but you get the point.
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Old 02-04-2010, 08:06 PM   #385
Uatu
Horus - Egyptian Sky God
 

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Default Re: Fall 2009 Design Contest

My monitor is pretty nice - actually, my baby loves my iMac, I think...

I am thinking of composing in MIDI and then recording just normal sounds some other way... Like I said, I am not sure that I will be able to compose anything that is not dissonant, but I will try...

I would love to hear pieces by you guys, but that will have to wait for a while later (I am in no-sound mode again)...

Smores are better without the chocolate
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Old 02-05-2010, 04:17 PM   #386
manikus
Jack Burton
 

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Default Re: Fall 2009 Design Contest

S'mores are better without the marshmallows and with the chocolate on the side and no fire involved.
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Old 02-07-2010, 12:00 PM   #387
olivier_leroux
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Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Fall 2009 Design Contest

manikus, I'm currently trying to install your mod on my own PC and sadly it isn't displayed correctly on my new monitor. That's probably due to my settings and not your fault, but all other mods work fine for me. I'm not sure if it's the high resolution of yours or the changes to the frame, in any case the left side of the screen is cut-off when I play your mod and I can't read the beginning of a sentence...

Any idea what's happening? Unfortunately I know so little about computer technology and then there's the language barrier... I wouldn't know what information about my monitor and settings to tell you to give you an impression.
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Old 02-07-2010, 03:41 PM   #388
olivier_leroux
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Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Fall 2009 Design Contest

Unfortunately I'm not able to test manikus' design at the moment, but here are my reviews for "Friedrich's Quest" and "The Thieves' Guild of Grobben". I hope there's something helpful in it.
Attached Files
File Type: pdf OLs Contest Review - Budzo.pdf (83.0 KB, 4 views)
File Type: pdf OLs Contest Review - Dinonykos.pdf (93.4 KB, 5 views)

Last edited by olivier_leroux; 02-07-2010 at 03:48 PM.
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Old 02-07-2010, 03:46 PM   #389
olivier_leroux
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Join Date: June 11, 2009
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Posts: 75
Default Re: Fall 2009 Design Contest

* SPOILERS FOR BUDZO'S DESIGN - BUDZO READ ON*

Budzo, I probably didn't see all of your design, since the Window of Knowledge didn't work - I guess my 0.914 is not the 0.9140032 version - and I didn't know what password to give Sedric. In the secret room with the one-way mirror, is the party supposed to walk through the western wall instead of the southern mirror?
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Old 02-08-2010, 05:47 AM   #390
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
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Default Re: Fall 2009 Design Contest

Thanks for the Reviews, Olivier!
Concerning my design:
I will work on the gameplay-problems at least a little before I make the Design accessible for everybody. I think its okay that the game ends when the main character is defeated. To give the option to reload a savegame after a lost battle is somewhat difficult in DC... Anyway, I agree that especially in the beginning, the game is too unfair, and dying happens too often. I will change that.
The sounds are mainly from a sound effect CD and from sites with free sound effects. However, I cut and remixed several of the effects. One problem I see is that the volume of the sounds is not consistent at the moment. I consider your design better


Budzo's and Manikus' design:
On the first view, it may seem strange that I gave a 7 in the story category to Budzo's design, while Olivier gave a 0. However, I gave the 7 rather for the implemented background story than for the main story arc, and for the "academy feeling" that was present all the time playing. Olivier decided not to give a mark at all, which was perhaps more reasonable.

I gave a worse mark to Manikus' design concerning the story, since it seemed even more preliminary to me than Budzo's. However, maybe I should not have given marks at all for the story aspect for both designs...
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