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#321 | |
Jack Burton
![]() Join Date: July 13, 2001
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Age: 53
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#322 | |||
Jack Burton
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#323 | ||
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
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@manikus: Thanks for the link!
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#324 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Without spoiling anything, let me say that not counting the first attempt, I'm fully equipped before I take my first step.
![]() ![]() Oh, and not only are the colors different, but the text, while the same 'action' word, is at different angles. ![]() |
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#325 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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The combat system of Friedrich's quest definitely needs improvement, and it should be explained better. I try to give some help:
A green "gadush!" means that Friedrich hit his opponent. He may still suffer some damage, though, if not the defensive style was chosen. The red "gadush!" means that the oponent hit Friedrich, while Friedrich did not land a hit. Some opponents flee/are defeated after 2 "green gadushs", most need 3, sometimes you have to land 4 hits. However, Olivier is right: Look for items, find a place to rest, use the potions, try to negotiate (at least 2 oponents can be bribed, and others give up after you landed two "green gadushs" when you negotiate), train. I managed to play through the design with dying only twice or thrice, which, I think, is quite fair. I think I already know how the system can be improved, and in Helmetlands, you won't die that often - losing will rather result in losing fame, become captive, lose items and so on... Ah yes, there will also not only be one sprite for each opponent. You will e.g. be able to see reactions like the opponent falling to the floor or losing his weapon. There was no time to do such things for the contest...
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#326 | |
Symbol of Cyric
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#327 |
Jack Burton
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I got it all worked out.
![]() ![]() I was able to figure out everything you mentioned, Dinonykos. It really came down to chance I suppose (let's for the moment pretend that I do not completely suck). Once I achieved the 2nd level of experience, the game progressed much as I imagine you envisioned it. ![]() I"ve played a fair number of net based games that are player vs. player and use a very similar style of combat. The only major difference was that there would be the equivalent of a yellow "gadush" where you and your opponent both miss, or atl least do not damage the other. I still found the whole experience entertaining and worthwhile, regardless of my knack for dying. ![]() ![]() ![]() |
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#328 |
Symbol of Cyric
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Manikus, does your demo have a kind of "preliminary" ending like Budzo's and Olivier's?
Olivier and Budzo, could you roughly calculate how much of the graphic design was done by yourself? I got the impression that you at least altered some walls. Before writing a review, I want to make sure I did not miss something important... ![]()
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#329 | |
Symbol of Cyric
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#330 | |
Jack Burton
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![]() As my story arc requires all 5 levels, there is not a traditional end on one level - but you can learn enough that you know you need to visit another level to progress. ![]() |
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