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Old 06-07-2002, 11:07 PM   #21
masteraleph
Elminster
 

Join Date: March 1, 2001
Posts: 400
Yeah...personally, I think a Staff of the Magi is so much cooler for a character...it just makes sense!!! And also...can't you picture a guy in a robe (i.e. robe of vecna) using a staff? what kind of guy in a robe would use 2 katanas? he'd have armor on for sure!

And also, for a solo character, Staff of the Magi is very good...there are many cases where you'll need to have the mage sneak around, and the SotM is unbeatable for that.

And the 8 hour spell trap isn't bad either.
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Old 06-08-2002, 06:24 AM   #22
daan
Silver Dragon
 

Join Date: August 25, 2001
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Age: 39
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Any self-respecting mage should cary the SotM with him, but im definetly not letting my kensai-part down, by wasting such an incredible low THAC0 on just one weapon .... I might not be multi-class, im still definetly a Fighter/Mage:

13th lvl kensai Base attack 5/2
dual-wielding + 1/2 attack
*** in longswords + 3/2 attack

Nr. attacks / round = 9/2
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Old 06-08-2002, 09:05 AM   #23
Tiresius
Dungeon Master
 

Join Date: June 4, 2002
Location: The Nine Hells
Age: 39
Posts: 85
Quote:
Originally posted by Zuvio:
Kensai lvl 9 > go to mage. It gives you the best balanced power for both classes under the 2.950.000 EXP cap. For ToB its kensai lvl 13.
why are 9 and 13 the most popular level to dual at? I was looking at the kit description and they get all the bonuses every third level and every fourth level. I immediately thought level 12 would make the most sence. do you get extra weapon proficiencies at 13 or something?
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Old 06-08-2002, 09:18 AM   #24
daan
Silver Dragon
 

Join Date: August 25, 2001
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13th lvl gets you a -2 to speedfactor in weapons .. not sure if it gets you an extra prof.slot .. too long ago [img]smile.gif[/img]

Also remeber, that every bonus starts at 1st lvl
I *think* ( not sure ), that the bonusses you get every 3 lvls, you get at lvl 1 - 4 - 7 - 10 - 13
bonusses every 4 lvlv you get at lvl 1 - 5 - 9 - 13

That's why lvl 13 [img]smile.gif[/img]
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Old 06-08-2002, 09:25 AM   #25
Tiresius
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Join Date: June 4, 2002
Location: The Nine Hells
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Posts: 85
Quote:
Originally posted by daan:
13th lvl gets you a -2 to speedfactor in weapons .. not sure if it gets you an extra prof.slot .. too long ago [img]smile.gif[/img]

Also remeber, that every bonus starts at 1st lvl
I *think* ( not sure ), that the bonusses you get every 3 lvls, you get at lvl 1 - 4 - 7 - 10 - 13
bonusses every 4 lvlv you get at lvl 1 - 5 - 9 - 13

That's why lvl 13 [img]smile.gif[/img]
Oh That makes sense. Thank you very much.
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Old 06-08-2002, 09:33 AM   #26
daan
Silver Dragon
 

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Oeh!
And before i forget .. there's another very good reason to dual your kensai at lvl 13 ....
Lvl is the max. dual lvl, at which you mage will still be able to get all spell-slots.

IIRC, you can get your kensai/mage upto 13/28
At lvl 28, a mage gets his last couple a Xtra spell-slots, you will not get any extra through lvl 29-31 ... so lvl 13 is a briljant lvl to dual at ... Max. figter-power and Max. amount of spells
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Old 06-08-2002, 09:38 AM   #27
danzibr
Elite Waterdeep Guard
 

Join Date: May 31, 2002
Location: America
Age: 37
Posts: 36
I like Kensai/Mages, it was my second character to play with. I changed the apperance to look like a Mage, though; duelling with 2 katanas (Celestial Fury and Dakkon's Zerth Blade) looked awesome with an Adventurer's Robe on.
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Old 06-08-2002, 10:47 AM   #28
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
DAK'KON'S ZERTH BLADE
+1 to AC
Gives one extra 1st, 2nd, 3rd and 4th level Mage-spell
1d10 +2

Now that's a must for the K/M. [img]smile.gif[/img]
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Old 06-08-2002, 01:17 PM   #29
Thelonious Sphere
Elite Waterdeep Guard
 

Join Date: June 6, 2002
Location: Israel
Posts: 38
Okay, I created my Kensai:

Align: TN
Name: ianseK (sorry, had to do it, pronounce it like the composer janchek)

Stats:

S- 18/07 (no more no less.. [img]smile.gif[/img] )
D- 18
C- 18
I- 18
W- 11/12 (can't remember, and BGII is on my win98lite boot...)
C- 3 (I know I know.... cheater cheater...)

He's quite good now, and the only problem is that missle weapons kick the hell out of him. So I'm casting haste on him for now, then he becomes really mean...
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Old 06-08-2002, 10:09 PM   #30
Cackhon
Welcomed New User
 

Join Date: June 6, 2002
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Actually, a Kensai/Mage is not a legitimate D&D class; the Kensai class in general was implemented incorrectly in Baldur's Gate II. Please remember that this is in accordance with AD&D rules, not an actual definition of a Kensai.

A Kensai's dedication to his weapon is what marks him as such, and makes him different to other classes. He or she devotes his or her life to the blade, and it is rather implausible to consider that one would suddenly give up a life-long study and profession to switch to a completely different kit or class.

This said, I am not critisizing your playing style. Rather, I am justifying why a Kensai who dual-classes becomes so (ridiculously) powerful.

Best of luck.
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