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#21 |
Red Wizard of Thay
![]() Join Date: May 24, 2002
Location: East Coast, Singapore
Age: 42
Posts: 890
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Yeah, although I haven't played the game in 3 years I still consider the best RPG ever, ahead of Torment and SoA.
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#22 |
Elite Waterdeep Guard
![]() Join Date: May 29, 2002
Location: UK
Age: 39
Posts: 19
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I don't think it is as good as the Baldurs gate series, but yes it has its good points. I don't like that you are timed in fallout 1 although i never found out if the game can carry on after finding the chip.
I'll go carry on and see where i get this evening.
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#23 |
Red Wizard of Thay
![]() Join Date: May 24, 2002
Location: East Coast, Singapore
Age: 42
Posts: 890
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IMHo Fallout 1 isn't as good as the BG games, however Fallout 2 is. I agree that the time limit in Fallout 1 was pretty restricting and kind of ruined the experience. Fallout 2 was by far the superior RPG and better than SoA in story, characters, and overall fun factor. I also felt the turn based combat of the Fallout series was more tactical than the BG-style pausefests.
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#24 |
Symbol of Bane
![]() Join Date: November 26, 2001
Location: Texas
Age: 76
Posts: 8,167
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There's a patch? Where? At BIS?
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#25 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Attalus,
I'm not sure where I found it. Its version 1.02. I'll email you the file.
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#26 | |
Drizzt Do'Urden
![]() Join Date: May 8, 2002
Location: chocolate land
Age: 50
Posts: 696
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Quote:
Their is a way around the time limit. Both the one for the water chip quest and for the ones after that. [ 05-29-2002, 08:24 PM: Message edited by: the new JR Jansen ]
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#27 |
Elite Waterdeep Guard
![]() Join Date: May 29, 2002
Location: UK
Age: 39
Posts: 19
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Interesting. Might have to borrow it again
![]() we'll see, i'm really liking fallout 2 tho [img]smile.gif[/img]
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#28 |
Elite Waterdeep Guard
![]() Join Date: March 4, 2005
Location: Melbourne
Age: 39
Posts: 36
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I can't believe I'm the only one to have known this... ANYWAY. The rad-scorpion pincers with leather straps DO have a use... well, not so much a physical use, but they are there for a reason.
My memory is increadibly sketchy, but I think you either find them on the bodies of the dunton twins, or in the dunton twins house. They are supposed to show you that the reported "clawed monster" attacks on Torr's brahmin were, as suspected, hoaxes by the dunton twins to scare Torr away from the brahmin so they could be stolen. They might open up a dialogue option with the twins, but probably don't. I guess they are just there for the detective-esque player to find and hence aid them in solving that paticular quest. They didn't help me, nor i suspect, most anyone who has played the game, but this is probably besides the point. [ 04-27-2005, 12:10 PM: Message edited by: hayaku ] |
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#29 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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DUDE! This is almost three years old! I know it's better to post in an old thread than to create a new one, but the odds are noone has read this thread in more than a year, save you. Why dig it up now?
[ 04-27-2005, 12:31 PM: Message edited by: Bozos of Bones ]
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#30 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Anyway, just to correct hayaku, although his theory is correct, it is also correct that in purely gaming terms, the claws have no use at all, because the quest was never completed by the developers.
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Thread | Thread Starter | Forum | Replies | Last Post |
Fallout 3 | Brayf | Miscellaneous Games (RPG or not) | 5 | 09-09-2005 01:23 AM |
Fallout II | tharn | Miscellaneous Games (RPG or not) | 2 | 01-04-2004 01:30 PM |
Fallout | tharn | Miscellaneous Games (RPG or not) | 3 | 10-14-2003 03:02 PM |
fallout 11 | pschub | General Conversation Archives (11/2000 - 01/2005) | 7 | 11-30-2002 10:52 AM |
Fallout 2 | lroyo | General Conversation Archives (11/2000 - 01/2005) | 8 | 04-27-2002 08:10 PM |