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Old 10-10-2003, 01:24 PM   #21
allstargoaly
Dungeon Master
 

Join Date: September 12, 2003
Location: Daytona Beach
Age: 40
Posts: 63
I said this in another Topic but...

Gun Blade:
A sword with gun attachment.

Short Range
2-Handed
Primary Weapon
Not Cursed
All Races (except Faerie)
Fighter, Valkerie, & Gadgeteer

Gun:
Weight 15.0
Damage +15%
Int +2
To Hit +2

Blade:
Weight (same as gun)
Damage 10-25
Int +5
To Hit +2

Comes with built in gun. 10-25 for the blade. And if used correctly the gun adds 15% more damage. Of course you must carry musket balls in your "character's" inventory in order to use the gun part of the weapon. CAN NOT be used as a ranged weapon.
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Old 10-15-2003, 01:52 PM   #22
allstargoaly
Dungeon Master
 

Join Date: September 12, 2003
Location: Daytona Beach
Age: 40
Posts: 63
Quote:
Originally posted by Scatter:
Powersilk Gloves

Monk only; AC 6 to hands, +20% Martial Arts Damage, +10 Dex, Stamina Regen +1
Cursed SP regen -1
(edit--it's an armor item)
I like this idea. I think Monks and Ninjas should have more weapons at their disposal...

Boxing gloves, brass knuckles... something along the lines of gloves that increase the ability and power of martial arts or even critical strike.
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Old 10-15-2003, 07:32 PM   #23
sultan
Guest
 

Posts: n/a
great idea, ASG. i'd like to see the incorporation of weapon katas. eg, monks could get a martial arts attack regardless of weapon equipped.

currently, ninja's can use martial arts for the primary hand, and a weapon in the off-hand to simulate this, but not vice-versa.
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Old 03-09-2004, 09:18 AM   #24
petertmorgan
Dungeon Master
 

Join Date: August 13, 2003
Location: CT
Age: 54
Posts: 69
Here's another idea for this old thread:

An extended range off-hand weapon. The only one I can think of is a net, as is Trident and Net.

Trident would be polearm, extended range, one handed, primary weapon, require strength 50 or greater, initiative -1 say, damage 5-16

Net would be mace/flail/shield (or its own class), extended range, one handed, secondary weapon, require strength 50 and dexterity 50, initiative 0, damage 2-7, +1 to AC, 25% paralyze
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Old 03-09-2004, 06:30 PM   #25
babar
Manshoon
 

Join Date: November 12, 2003
Location: celesteville
Age: 55
Posts: 246
Thermal pineapple - fireball
Thermal burrito - gas attack
Thermal garlic anchovie pizza - enhanced dracon breath (damage + nausea)
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Old 03-09-2004, 07:37 PM   #26
MasterPooBaa
Zhentarim Guard
 

Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
Hmmm interesting stuff.

How about dualwielding bonuses for high level samurai.

Muramasa blade and enchanted katana in off hand.
Need strength 80+ and swordskill of 80+

Possibly with reduced initiative and/or reduced attack bonus for the off hand.

Oh and a very low level spell thats SORELY missing in wizardy 8

AWAKEN!
group party effect spell.
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