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#21 |
Dungeon Master
![]() Join Date: September 12, 2003
Location: Daytona Beach
Age: 40
Posts: 63
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I said this in another Topic but...
Gun Blade: A sword with gun attachment. Short Range 2-Handed Primary Weapon Not Cursed All Races (except Faerie) Fighter, Valkerie, & Gadgeteer Gun: Weight 15.0 Damage +15% Int +2 To Hit +2 Blade: Weight (same as gun) Damage 10-25 Int +5 To Hit +2 Comes with built in gun. 10-25 for the blade. And if used correctly the gun adds 15% more damage. Of course you must carry musket balls in your "character's" inventory in order to use the gun part of the weapon. CAN NOT be used as a ranged weapon.
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\"Do not fear the wonders that you can control; fear the unwielding forces that we are merciless to...\" - allstargoaly |
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#22 | |
Dungeon Master
![]() Join Date: September 12, 2003
Location: Daytona Beach
Age: 40
Posts: 63
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Quote:
Boxing gloves, brass knuckles... something along the lines of gloves that increase the ability and power of martial arts or even critical strike.
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\"Do not fear the wonders that you can control; fear the unwielding forces that we are merciless to...\" - allstargoaly |
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#23 |
Guest
Posts: n/a
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great idea, ASG. i'd like to see the incorporation of weapon katas. eg, monks could get a martial arts attack regardless of weapon equipped.
currently, ninja's can use martial arts for the primary hand, and a weapon in the off-hand to simulate this, but not vice-versa. |
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#24 |
Dungeon Master
![]() Join Date: August 13, 2003
Location: CT
Age: 54
Posts: 69
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Here's another idea for this old thread:
An extended range off-hand weapon. The only one I can think of is a net, as is Trident and Net. Trident would be polearm, extended range, one handed, primary weapon, require strength 50 or greater, initiative -1 say, damage 5-16 Net would be mace/flail/shield (or its own class), extended range, one handed, secondary weapon, require strength 50 and dexterity 50, initiative 0, damage 2-7, +1 to AC, 25% paralyze |
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#25 |
Manshoon
![]() Join Date: November 12, 2003
Location: celesteville
Age: 55
Posts: 246
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Thermal pineapple - fireball
Thermal burrito - gas attack Thermal garlic anchovie pizza - enhanced dracon breath (damage + nausea) |
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#26 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
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Hmmm interesting stuff.
How about dualwielding bonuses for high level samurai. Muramasa blade and enchanted katana in off hand. Need strength 80+ and swordskill of 80+ Possibly with reduced initiative and/or reduced attack bonus for the off hand. Oh and a very low level spell thats SORELY missing in wizardy 8 AWAKEN! group party effect spell.
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Today is a good day for SOMEONE ELSE to die!!!!! |
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