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View Poll Results: How easy did you find learning how to use the toolset? | |||
Very difficult |
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2 | 9.52% |
Difficult |
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6 | 28.57% |
Not that difficult, but not that easy |
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11 | 52.38% |
Easy |
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1 | 4.76% |
Very easy |
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1 | 4.76% |
Voters: 21. You may not vote on this poll |
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#21 |
Ra
![]() Join Date: March 11, 2001
Location: Ant Hill
Age: 50
Posts: 2,397
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I agree with Banzai on the lack of documentation...it's mind-boggling to me ...That book by Versus or whatever, the guidebook...its thirty bucks canadian!!
![]() This tutorial session that the Growling Builder Wolfgir mentioned is pretty good at Neverwinter Vault. [ 08-24-2002, 02:41 AM: Message edited by: Djinn Raffo ] |
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#22 | |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
1. take a C++ class; or 2. jump in and use trial and error Option one will probably be quicker but more expensive. Option 2 will be more frustrating but will be cheaper. I've gone with option 2 and am SLOWLY getting the hang of it, scavenging scripts from the Bio forums and I'm slowly but painfully getting the hang of it - I probably know only 25% about scripting compared to what I want to know, but that 25% is 200% more than I knew yesterday. Like I said, it's a steep learning curve - either you sink or swim. ![]() |
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#23 |
Ra
![]() Join Date: March 11, 2001
Location: Ant Hill
Age: 50
Posts: 2,397
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Another option might be to just wait...
Hopefully as some time passes and people do start to learn it... Do start to record what they have learned through their trial and error efforts.. Then we will see some serious fun. Building it and playing it! I can code in a few languages ... rudimentry in c++ .. but im good in some other ones ... so ive got a step on how the logic of the languages and coding works... but still the lack of help on it is pretty brutal. That book and even cutting and pasting scripts may not teach you how to code...but it can give you some familiarity with it. Intuiton and exposure can be powerful. [ 08-24-2002, 04:49 AM: Message edited by: Djinn Raffo ] |
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#24 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
The lack of documentation is very brutal actually, and it doesn't help that for each event you want to script there are probably 7 different ways of doing so, which gets confusing when you're trying to learn the fundamentals of how the functions work. But I think I'm slowly but painfully getting the hang of it - it's just little detail things that are annoying - and those little details are what really personalize your mod.
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#25 | |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
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#26 |
The Magister
![]() Join Date: June 18, 2001
Location: straton, colorado, usa
Posts: 124
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ive been programing for a year or two and i already came up with a very nice little program with subrace and ECL and fun stuff. and beside the point this is my second script ever in NWN. url below.
http://nwn.bioware.com/forums/viewto...30988&forum=47 clicky for my post on bioware forum bout the script but anyway. i mainly learned by trial and error for a while untill i got the handle of nwn scripting commands, i knew how to program c++ and has been for a little while nothing execessive but i got to say the best resource ive found so far is the HCR module because it has many many scripts in it and i mainly use it as sort of a reference if i am wondering on like how to get the pc for example i look it up in HCR 99% of the time its in there. Also another tip of mine is pick up a how to program c++ book so you can pickup atleast on the basic, the synix at least, and the if, while loops and for loops and couple of other things, nothing advanced but the basic certainaly would help you quite a bit with scripting.
__________________
This is the place for Improved Ai Scripts by me<br /> [url]\"http://groups.yahoo.com/group/bwscript/files/PERSONAL/Iwishi\'s%20Stuff/\" target=\"_blank\">http://groups.yahoo.com/group/bwscript/files/PERSONAL/Iwishi\'s%20Stuff/</A> |
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#27 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
Just a bump for people who may not have seen this yet. [img]smile.gif[/img]
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#28 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
And yet another bump - let's see if we can get more feedback now that more people are starting to play around with the toolset. [img]smile.gif[/img]
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