Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-06-2004, 09:00 AM   #21
ashsays
Elite Waterdeep Guard
 

Join Date: August 8, 2003
Location: Pittsburgh
Age: 54
Posts: 22
I purchased it because the internet articles I had read about it. They spoke of the linear progression of the game. This reminded me of the old Paper and pencil AD&D "Against the giants"..."decent into the depts"..."Vault of the Drow"... and "Demon web pits" modules and campaign. To my suprise the the story and game play were better then I could have expected. I have had the game over several years now and still play. 6-8 months ago I purchased BGII and was very disapopinted. With IWD you get familiar with a certain way of running battles. BG2 is totlly different. IWD2 will be the next purchase for sure.
ashsays is offline   Reply With Quote
Old 02-06-2004, 02:32 PM   #22
AngelofDeath
Drizzt Do'Urden
 

Join Date: June 11, 2001
Location: Wherever the road takes me.....
Age: 55
Posts: 609
I purchased this for 2 reasons. One, because of Baldurs gate. I love that game.

Second, It brings me back to the original D&D games that I played......the Gold Box games. Anyone remember those? Where you actually created, and played your "own " pc's.
__________________
I am the Angel of Death

You Can Not Hide
AngelofDeath is offline   Reply With Quote
Old 02-24-2004, 04:39 PM   #23
Gage Beefenhunter
Elite Waterdeep Guard
 

Join Date: October 26, 2002
Location: Springfield,Ma
Age: 62
Posts: 11
I enjoyed the BG first game and got a deal on IWD(nine bucks). I jumped into IWD and got thru quite nicely. The Pause setup on IWD suites me. I can only play about an hour at a whack. I am however, at the end. Behinet is not a nice fellow. Any tips on taking him on. I got about twenty rounds with him. Nothing in the game came even close to this hard. I have to believe that I'm using a totally wrong tactic. Any tips on using Bards? I tried a couple of them in BG and didn't get the hang of them at all.
Gage Beefenhunter is offline   Reply With Quote
Old 02-24-2004, 10:34 PM   #24
wellard
Dracolisk
 

Join Date: November 1, 2002
Location: Australia ..... G\'day!
Posts: 6,123
Welcome to Ironworks Gage Beefenhunter

[img]graemlins/thewave.gif[/img]

I'm sorry that I can not help you with the ending as this is my first time through the game. I'm sure if you search around this forum there will be tips, if not just be patient and someone will help you soon.

A mod may even cut and paste this question of yours into a new topic so people can clearly see the question. that way you will get better and quicker help.

I hope you enjoy your time on Ironworks.
__________________


fossils - natures way of laughing at creationists for over 3 billion years
wellard is offline   Reply With Quote
Old 02-26-2004, 02:24 PM   #25
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Gage,

End game spoiler, coming...

~
~
~
~
~
~
~
~
~

Yes, this is a very hard battle; and there are detailed posts on the subject, so search the forum.

The short version of how I did it: Offensive magic is worthless in this fight; so you need a very beefy party of melee types. Have the Bard playing War Chant. Use lots of buffs AFTER the fight starts (because the fight starts with a universal dispell). Know exactly where the dispell traps are and avoid them (the floor pattern will help you). Big B's attacks are predictable. Use this knowledge to avoid getting fried. Divide and conquer: I concentrated all my firepower on one Iron Golem while the weaker members led the other IG and Big B on a wild goose chase. Then take out the other IG. Finally, Haste all your big guns (hopefully you have AT LEAST 3) and gang up on Big B. You need to have lots of firepower for this last part of the battle, since BB's regenerative powers are nothing short of remarkable: Once you've engaged him you need to make it as short a fight as possible. Of course, during all of this, you need to know the approximate timing of BB's IC spell and dance away just before he throws it. Also, to get uninterrupted buffs in, have your spell caster start his spell just as BB's IC spell starts

Bards: IMHO, these guys are great to have along, ONLY if you have HoW installed. If you have HoW AND a party with AT LEAST: 2 Fighters plus 2 members of the set = (Fighter, Paladin, Druid, Ranger); then a Bard will prove to be an awesome support character. Basically, the Bard sings "War Chant of the Sith" virtually non-stop, and takes short breaks only to fire off a spell (typically before battle) and (rarely) sing one of her other songs as special circumstances warrant. She does not EVER use a weapon after she gets War Chant, unless the all the Fighters, etc., who benefit from her song have fallen. The Bardic Horn of Valhalla, available for purchase in Kuldahar, though pricey, is an excellent buy, and is the first major acquisition I would make for the party.

Here is the party I thumped Big B. with, on the 3rd try (first try after I figured out where the dispell traps were). Though there are definitely things I would change; it nicely illustrates the type of party a Bard can turbo-charge, and the type of party that will do well in HoW:

dc Fighter(10)/Druid
dc Fighter(9)/Thief
dc Cleric(12)/Fighter
dc Ranger(10)/Cleric (Ranger level is IIRC)
Half-Elf Bard
mc Gnome Thief/Illusionist

(On the Cleric(12)/Fighter: You might have a problem getting to Fighter(13) and regaining Cleric skills before meeting Big B., if you don't do HoW, first. This is one of the things I would have changed, making my dc Clerics as follows:

dc Cleric(12)/Ranger
dc Fighter(9)/Cleric . )

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!


[ 02-26-2004, 02:40 PM: Message edited by: NobleNick ]
NobleNick is offline   Reply With Quote
Old 02-28-2004, 06:22 AM   #26
Gage Beefenhunter
Elite Waterdeep Guard
 

Join Date: October 26, 2002
Location: Springfield,Ma
Age: 62
Posts: 11
Thanks for the Spoiler. I actually have worked all that out(avoiding the traps by memorizing the pattern and taking down the IGs first). Big B is definitely a hand full. I will try that haste thing. Keeping a battle short with him may be another thing.
I actually think I have a good mix for a party.
2 paladins both 10th Lvl
a fighter/thief 9/9
Cleric (dwarf) 10
Mage 10
and my all important Ranger 10th

Thanks again. This Forum rocks. It's my first time doing anything like this(Chat rooms/forums,etc..) This place has a helpful,friendly, informative tone. And figuring out some of the acronyms can be fun too.
__________________
Beefy
Gage Beefenhunter is offline   Reply With Quote
Old 03-03-2004, 11:57 PM   #27
javan
Zhentarim Guard
 

Join Date: September 5, 2003
Location: Canada
Age: 66
Posts: 396
Hello Scoo,
Like most of the other people here, I began with Baldur's Gate. I came across a second hand copy of Icewind Dale II in a game store (learned D&D V3 rules the hard way). I liked it so much I bought the original IWD when I got the chance.
__________________
When the going gets tough, the bard goes drinking- Bard's Tale
javan is offline   Reply With Quote
Old 03-08-2004, 01:27 AM   #28
Mercc
Dungeon Master
 

Join Date: February 27, 2004
Location: MN, USA
Age: 58
Posts: 89
Well I bought IWD because I liked the books so darned much. I also liked BG but I got IWD mainly because of the books. Which I happened upon accidently. SO the ending was a surprise because I didn't expect that particular enemy but I really should have...

Mercc
Mercc is offline   Reply With Quote
Old 03-12-2004, 03:47 AM   #29
Cienden
Manshoon
 

Join Date: October 30, 2003
Location: Washington, United States
Age: 43
Posts: 237
I bought Icewind Dale because of Salvatore's books and a friend was trying to get me interested in RPGs and told me it was pretty cool and mostly hack'n'slash so I wouldn't get all confused with a hefty plot.
__________________
Member of the [url]\"http://www.xwaupgrade.com\" target=\"_blank\">X-Wing Alliance Upgrade</a> team. Bringing the highest quality Star Wars craft to a game near you.
Cienden is offline   Reply With Quote
Old 03-13-2004, 03:33 PM   #30
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
It's always felt to me as if there was more 'magic' in IWD than in BG. A combination of Jeremy Soules wonderful Easthaven and Kuldahar scores, some of the best IE artwork ever (better than BG series IMHO) and a very rich storyline was what got me hooked.

Yes, it was slightly linear. But it never claimed to be 100% RPG oriented. There were a few side quests to keep the naysayers happy and I think an intriguing storyline did the rest. After BG I wanted a good hackfest.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Has anyone made a dvd from BG1 CDs? breadbin Baldurs Gate & Tales of the Sword Coast 6 08-12-2004 08:41 AM
God Made Me Do It Azred General Discussion 17 04-06-2004 10:08 PM
UP 24/7 and nobody shows up to play ,LETS PLAY!!! TheCrimsomBlade NWN Mod: Escape from Undermountain 8 09-06-2003 09:31 PM
Jerky play made worse by Defragmenting? Ronn_Bman Neverwinter Nights 1 & 2 Also SoU & HotU Forum 9 10-06-2002 04:07 PM
That made my day! GokuZool General Conversation Archives (11/2000 - 01/2005) 7 04-25-2002 04:42 PM


All times are GMT -4. The time now is 08:36 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved