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Old 07-16-2005, 12:38 AM   #21
Dalamar Stormcrow
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SPOILER

Level drain a simulacrum, then restore it. It will be the same level the host [img]tongue.gif[/img] Works great with Vhailors Helm.
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Old 07-16-2005, 05:58 AM   #22
Dundee Slaytern
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Quote:
Originally posted by Lord:
quote:
Originally posted by Dundee Slaytern:
P..r..o..j..e..c..t... I..m..a..g..e... ...
Use spell trap from the Staff of the Magi before casting project image and you can give yourself an infinite amount of spells (very cheesey method) by having your image cast high level spells on you. [/QUOTE]You are comparing a butterknife to a chainsaw.

Yes, they both can cut stuff, but the chainsaw is superior.

Not to mention that the setup time needed for the SotM Exploit is a bane when compared to the Sorcerer's PI Exploit( also infinite spells by the way). Also, when the Sorcerer gains access to a certain Lvl-9 ToB spell, it blows the Mage away in terms of damage output.

PS: The SotM Exploit is only 'infinite' if you have access to the same Lvl-9 ToB spell. Mages are better off using the actual Spell Trap Exploit to gain infinite spells.

The Mage's lack of Lvl-9/10 spell slots also affects them greatly. This is probably one of their biggest achilles' heel when compared to the Sorcerer.
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Old 07-16-2005, 02:51 PM   #23
Brainless One
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Just to add, I think someone pointed out a little while ago that a sorcerer can be just as powerful as another in terms of magic capabilities, even with minimum stats. A mage however, needs high Intelligence. Only useful to anyone who ever wanted to play a party with all minimum stats, and if they chose to do that the sorcerer would also have a nice charisma of 9.
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Old 07-16-2005, 07:26 PM   #24
SixOfSpades
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Quote:
Originally posted by Brainless One:
A mage however, needs high Intelligence. Only useful to anyone who ever wanted to play a party with all minimum stats, and if they chose to do that the sorcerer would also have a nice charisma of 9.
Baldur's Gate ignores many of the rules of canon D&D....including how a Mage's casting ability is determined by his Intelligence, and a Sorcerer's by his Charisma. The two stats have almost no effect in this game.
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Old 07-17-2005, 03:40 PM   #25
Brainless One
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I think Intelligence matters as to how many spells of each level a mage can have in his spellbook. Is that really all it does? (Besides obvious things like lore?)
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Old 07-18-2005, 10:37 AM   #26
ister
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It also affects probability of scribing a scroll into your spell book.
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Old 07-18-2005, 04:25 PM   #27
masteraleph
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Brainless One is correct for mages. However, casting level based on intelligence isn't there. Neither is charisma having any effect on sorcerors.
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Old 07-19-2005, 04:49 AM   #28
SixOfSpades
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No, actually Brainless One is not correct. Intelligence affects nothing except the odds of scribing new scrolls into your spellbook (for Mages and Bards), and of course Lore, surviving Mind Flayer hits, and the presence of certain conversation options (for everybody).
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Old 07-19-2005, 05:17 AM   #29
ZFR
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Quote:
Originally posted by SixOfSpades:
No, actually Brainless One is not correct. Intelligence affects nothing except the odds of scribing new scrolls into your spellbook (for Mages and Bards), and of course Lore, surviving Mind Flayer hits, and the presence of certain conversation options (for everybody).
no. six is not correct.
intelligence also affects the number of spells per level you can scribe.
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Old 07-19-2005, 05:38 AM   #30
White Lancer
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But otherwise, six IS correct.

In 3rd Ed. your INT score -10 is the maximum level spell you can cast. i.e an INT score of 15 will allow you to cast up to level 15 spells. having said that though, i believe that the same is true of sorcerers, only using CHA instead of INT. Could be wrong, never played a sorc very far in 3 Ed.
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