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Old 03-07-2003, 02:38 PM   #21
Xero279
Symbol of Cyric
 

Join Date: May 12, 2002
Location: Atlanta
Age: 37
Posts: 1,360
Quote:
Originally posted by Alson:
Quote:
Originally posted by Amnesty:
I have a question regarding spell slingers too. My mages I create dont seem to be getting any bonus spells for high wisdom, just clerics. Is that just the way it is? IIRC mages got bonus spells in PnP AD&D
People should stop thinking about BG2 in PnP D&D terms, really. [img]tongue.gif[/img]
To answer your question, no, Mages do not gain any bonus spells from high WIS.
[/QUOTE] mages learn more spells the higher intelligence you have, not wisdom. sorry.

[ 03-07-2003, 02:39 PM: Message edited by: Dundee Slaytern ]
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Old 03-07-2003, 02:39 PM   #22
Dundee Slaytern
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Join Date: June 10, 2001
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I used to think that it was acid or poison damage the first time I saw it, but when I discovered that acid or poison resistance did nothing to stop it, I tried other methods, and it was to my surprise that Stoneskins worked.

Even 2 reinstalls later, that is the way it works in my game.
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Old 03-07-2003, 02:42 PM   #23
Dundee Slaytern
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Join Date: June 10, 2001
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Quote:
Originally posted by Xero279:
mages learn more spells the higher intelligence you have, not wisdom. sorry.
Actually... to be more precise. Higher INT enables a Mage to scribe more scrolls, increase your scribing success rate and learn higher level spells. It does not however, give you more spell slots.
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Old 03-07-2003, 03:40 PM   #24
Lord Demerol
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Join Date: October 4, 2002
Location: Caribbean Island
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I just checked it... Protection from Acid (green) seems to do the job!!

I just tested it on the second floor of the Guarded Compound. I CLUAConsoled a "Dispel Magic" scroll to remove my stoneskin, and them imported 3 green PfA scrolls. Walked over all the 4 traps... I'm not sure if all the 4 were "Green Blobs", since I only saw the green animation thingie in 2 of them. In any case, I got "Held" for a brief moment, but took no damage, even without stoneskin or mirror images!

I'll test it again @ Neb's House. Like SixofSpades said, it's the only one that can't be disarmed...

[img]smile.gif[/img] Cheers [img]smile.gif[/img]

[ 03-07-2003, 03:43 PM: Message edited by: Lord Demerol ]
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Old 03-07-2003, 04:28 PM   #25
Thorfinn
Zhentarim Guard
 

Join Date: February 24, 2003
Location: Indiana
Age: 62
Posts: 358
Gonna throw in with Alson here, and based on the testing by Lord Demerol, with Dundee, too.

I know for a fact that Nalia walked through the trap on the Guarded Compound with only a stoneskin on. Her only resistance item was her ring. The message box said she sprung the trap, but absolutely nothing happened. And I know for a fact that the previous game, my wife's cleric of Lathander, (obviously, no Stoneskin) tripped the trap and died, 108 points of damage, or something like that.

I don't know how the BGII system works, but in PNP, you could eliminate damage from a acid spear with either stoneskin, keeping it from hitting you, or from protection from Acid, other than the possible damage from the spear. Though I have a hard time imagining itin the real world, from a data structure POV, I don't doubt that any given trap might have flags of piercing and acid, so that either may prevent it.

Guess what I'm saying is that the green blob animation may be used for several difffernt types of traps, some of which may be prevented by one type of protection, some from another, and some from both...
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Old 03-07-2003, 06:08 PM   #26
Lord Demerol
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Join Date: October 4, 2002
Location: Caribbean Island
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Thorfinn:
I believe you're allowed a Save when you spring one of these traps. I know sometimes I have walked over them with StoneSkin & Mirror Image and nothing has happened... because I made a succesful Save. At some other times, my char gets a lot of dmg, even with the fresh stoneskin & MI.

I just tested again, this time at Neb's house. The same procedure:
1- Cast a 'Dispel Magic' to eliminate protections.
2- Remove all armor and protective items.
3- Cast a Protection from Acid (This time a "Blue" (memorized) PfA). It works better than the green ones - the blue one "Confers complete invulnerability to all acid-based attacks".
4- Spring the trap - "Held" for a brief moment but no damage taken.

3 reloads, the same result every time: No damage...

[img]smile.gif[/img]
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