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Old 09-13-2004, 03:39 AM   #221
Memnoch
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Join Date: February 28, 2001
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Quote:
Originally posted by Chewbacca:
quote:
Originally posted by Memnoch:
*snip*
BTW, you shouldn't need a late-era campaign to get Ottoman Infantry Chewy - all you need is a Keep and a Bowyer's Shop. I got them well before I got futuuwas (since I held off on building castles till as late as possible).
Do you have the expansion? I do and I dont get the Ottoman foot units though I have the required buildings. I do get Turkomen infantry which are similiar. According to unit guide ( the unit comparison guide is the one I refer to here: http://shogun.cafe24.com/medieval/ ) Perhaps the expansion nerfed them and made them late units only?

Anyway....
Thanks for the insight and the war story! So many things make this game great! [img]smile.gif[/img]
[/QUOTE]I've just got the normal game, haven't found the expansion anywhere. [img]graemlins/awcrap.gif[/img] I haven't got my game patched yet either, maybe that's the reason?

I tried using Turcoman foot - they're great archers but horrible in melee as far as I found. Though I'm just discovering futuwwas - great for breaking up spearwalls, particularly against lightly armored enemies.

[ 09-13-2004, 03:43 AM: Message edited by: Memnoch ]
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Old 09-13-2004, 01:38 PM   #222
Memnoch
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I just patched my game and now the Ottoman Infantry aren't available!! It must've been the patch...
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Old 09-13-2004, 04:30 PM   #223
Oblivion437
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Well damn...

Hire some Celts...
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Old 09-14-2004, 01:59 AM   #224
Chewbacca
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Quote:
Originally posted by Memnoch:
I just patched my game and now the Ottoman Infantry aren't available!! It must've been the patch...
Aw hell that's it and that sucks. Are you gonna un-patch to keep the unit?
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Old 09-14-2004, 03:45 AM   #225
Memnoch
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Nah...it's probably been patched out of early for a good reason - because it can totally destroy Catholic tin cans. Probably unbalanced the game a bit - seriously Chewy, with the below army configuration I was unstoppable:

  • 3 x 100 Saracen Infantry (to act as spear wall)
  • 2 x 60 Futuwwas (for missiles and to break up oppo spear wall)
  • 4 x 40 Turcoman Horse (for missiles and to harass and splinter)
  • 2 x 60 Ottoman Infantry (for missiles and to destroy armoured infantry/heavy cavalry)
  • 2 x 60 Muwahid foot for flanking
None of the Catholics or Byz could stand against me. With this config I conquered most of the Byzantine lands around the Black Sea. Now the Byzantine Empire is basically a small province in Petraslavyl (or whatever).
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Old 09-14-2004, 04:51 AM   #226
frudi_x
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Quote:
Originally posted by Memnoch:
Nah...it's probably been patched out of early for a good reason - because it can totally destroy Catholic tin cans. Probably unbalanced the game a bit
it wasn't a balancig issue, it was a bug - before patch period requirements didn't apply for some reason and you could build any unit, even late period units like Ottoman Infantry, in any period, as long as you had the required buildings.
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Old 09-14-2004, 06:06 AM   #227
Memnoch
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That's a bummer - I loved my Ottomans, they were the best thing to use against armour. Not much point in using them if you've already got Janissary Infantry as Janissary Infantry have higher attack values - though Ottomans do have an AP attack...
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Old 09-24-2004, 05:15 AM   #228
Memnoch
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Another question - playing as the Turks, what good are Imams? They can't try anyone for heresy, so they're basically just jumped up alims, right?
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Old 09-24-2004, 02:28 PM   #229
Chewbacca
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Quote:
Originally posted by Memnoch:
Another question - playing as the Turks, what good are Imams? They can't try anyone for heresy, so they're basically just jumped up alims, right?
Yep, they convert faster, but that seems about it. I dunno if they effect zeal though for Jihads like Inquisitors do for Crusades. I Hadn't thought about it.
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