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#211 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
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I may have posted a ladder, or a screenshot with a ladder in it.
![]() I'm interested in the cobblestone. ![]() ![]() ![]() |
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#212 |
Horus - Egyptian Sky God
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Yeah, would be a great example (and also a start to learning how to use those hyper walls
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#213 |
Jack Burton
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I agree.
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#214 |
Symbol of Cyric
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Well then, please find attached the mysterious cobblestone-road walls!
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#215 |
Jack Burton
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Very nice.
![]() ![]() ![]() Do your water walls look the same? My lake/pond walls are somewhat equivalent to the third in the set. I will have to try these out and do some thinking. ![]() |
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#216 |
Symbol of Cyric
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Yep, I use the same approach for water/magma/grass etc. I will add a small "how-to" explanation later...
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#217 |
Jack Burton
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How-to explanations are always welcome and appreciated.
![]() I think I know how to use them now, though I won't be able to try them out in DC for a while. ![]() |
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#218 |
Horus - Egyptian Sky God
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Wow...
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#219 |
Symbol of Cyric
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Well, once you know how to do it, you wonder why you did not come to the idea earlier.
It is similar to the "event-based combat". Two days ago, I suddenly recognized how they can be easily further simplified, and finally I understood (completely this time) what SilentThief was trying to tell me a few months ago concerning that topic. The "utilities"-event should never be ignored... ![]()
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#220 |
Horus - Egyptian Sky God
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Hmm - now you're confusing me, and it seems more difficult than I thought! (Although I did think it was quite difficult from the beginning!)
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