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Old 10-08-2002, 06:26 AM   #11
daan
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Join Date: August 25, 2001
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Soloing a Wild Mage should be ... interesting ...
" owh, look, kobolds running my way ... casts deathspell: sees pretty colours"
"darn, *casts fireball*: loses all gold"
"uh oh *casts Stoneskin*: cow falls on his head"
*runs away*


And i think that once you've read through SixofSpades guide, and Use Dundee's solo sorcerer spell-lists, ..reading why he picked each spell, that I'd probably be a lot more easy to start with a sorcerer.
That's just me though
ANywayz, have fun [img]smile.gif[/img]
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Old 10-08-2002, 06:34 AM   #12
daan
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Quote:
Originally posted by Dundee Slaytern:
quote:
Originally posted by Luvian:
A mage can learn more spells than a sorcerer, so dundee's sig would still work.
To a certain degree. It does not cover all the spells which one should when playing with a Mage. I focus on a select few spells that work best with a Sorcerer.

To bring out the full potential in a Mage, you have to overcome his lack of versatility in spellcasting by augmenting with his versatility in spell variety.
[/QUOTE]Though the amount of spells the sorcerer knows are enough to learn all the spells you actually use more than once in a game
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Old 10-08-2002, 07:19 AM   #13
Dundee Slaytern
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Quote:
Originally posted by daan:
Though the amount of spells the sorcerer knows are enough to learn all the spells you actually use more than once in a game
Not really... there are some things Mage can do that my Sorcerers usually skip. Think of Mages as Multiple-Weapon Platforms, while Sorcerers are Hydrogen-Bombs.

Yes... the Sorcerer kills, but it can be overkill sometimes. Not to mention that the Mage is more forgiving when it comes to mistakes.
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Old 10-08-2002, 10:57 AM   #14
Zuvio
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being a conjuring mage, how does one overcome the burden of not having truesight? is there another way of detecting mislead beasties?
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Old 10-08-2002, 11:32 AM   #15
Dundee Slaytern
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Quote:
Originally posted by Zuvio:
being a conjuring mage, how does one overcome the burden of not having truesight? is there another way of detecting mislead beasties?
1) Summon fodder( especially Skeleton Warriors)
2) Glitterdust
3) Area-of-effect spells

Most enemy Mages only have one Death Spell. Sacrifice a worthless summon to 'trick' the Mage into using it, then sic a Nishruu/Hakesharar(sp?)/Skeleton Warrior to play with him/her.

ToB Spoiler
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Planetars can see and attack invisible units.
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Old 10-08-2002, 11:55 AM   #16
Zuvio
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Well, thanks to all the pointers here, six's guide, the solo sorcerer spell list and the BG Spell Reference page im up for the job. Just one more thing. How early can you get the robe of vecna. I mean, after which quest do you have sufficient gold? Which quest *gives* the most gold, or which item?
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Old 10-08-2002, 12:05 PM   #17
Dundee Slaytern
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Quote:
Originally posted by Zuvio:
Well, thanks to all the pointers here, six's guide, the solo sorcerer spell list and the BG Spell Reference page im up for the job. Just one more thing. How early can you get the robe of vecna. I mean, after which quest do you have sufficient gold? Which quest *gives* the most gold, or which item?
As all the Mages/Sorcerers I 'trained' can attest. You can buy the Robe of Vecna before you even meet Gaelen Bayle. [img]smile.gif[/img]

I recommend 12 STR, so that you lug around some heavy armour to sell( I am thinking Full Plate Mail here). From Jon Irenicus' Dungeon, you should try to carry the Mail of the Dead +2, Long Sword +1, Bastard Sword +1, Sword of Chaos +2, Pearl Necklace, high-level scrolls, etc... and sell them.

The Circus Tent is next( and for 2 reputation points as well, plus a Friends scroll). Loot and sell everything. With an increased reputation, and by using the Friends scroll, you should be able to afford the Robe of Vecna now.

If you still do not have enough gold, go beat up Mencar Pebblecrusher and his lackeys on the second floor of the Den of the Seven Vales for loot galore and gold.
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Old 10-08-2002, 12:12 PM   #18
Zuvio
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okay, I now have a conjurer mage with 12/18/18/18/18/5 stats. which is more important to have, str or cha? both can be artificially upgraded, but im worried about inherent stats.
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Old 10-08-2002, 12:22 PM   #19
Dundee Slaytern
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My personal optimal minimum for a Mage:

STR: 12
DEX: 18
CON: 16
INT: 18
WIS: 18
CHA: 08

This is extremely high, so let us try more realistic values.

STR: 12
DEX: 18
CON: 16
INT: 18
WIS: 10-18
CHA: 03-08

Use the Ring of Human Influence to boost your CHA to 18, then cast Friends to increase it even more. You will want to wear the Belt of Inertial Barrier, and not some STR girdle.

Stock up on Potions of Insight if you do not have 18 WIS. This is to properly use the Wish spell, and the Limited Wish spell.

Mages do not get bonuses beyond 16 CON.
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Old 10-08-2002, 12:41 PM   #20
SixOfSpades
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Quote:
Originally posted by Zuvio:
Well, thanks to all the pointers here, six's guide, the solo sorcerer spell list and the BG Spell Reference page im up for the job.
One more very worthwhile site:
http://groups.yahoo.com/group/BG2/files/SR/BG2SR.htm
It's the best spell listing I've ever seen, including GameBanshee, PlanetBaldursGate, and my own site. The only "Problem" with it is this: It goes into great detail about how some of the spells can be used to INCREDIBLY great effect, so much that it's practically even easier than cheating your way through the game. I mean, come on, FOUR Project Images active at the same time??? Gamers might prefer to find out that sort of stuff on their own. I think I'll write to the maker of that site and ask permission to use their Spell Guide as a reference for my own (wherever my site does not agree with his, I'll accept his as being correct).
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