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#11 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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#12 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Quote:
His appearence is as of a Human, he doesn't cast spells, only attacks you with his sword. ![]() PS. Just checked SK, his class and race is [Spectre], what that might be. He have no spells, which would close out the possibility of him beeing a Lich. ![]() |
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#13 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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#14 |
Dungeon Master
![]() Join Date: July 26, 2002
Location: USA
Posts: 73
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I'm wondering somethin, does the difficulty level do things other than just change the damage amounts? Different people seem to observe drasticly different behaviors from the same creatures, or completely different creatures in the same areas. For example, there is a post a page or so down about someone having trouble with "Iron Golems" in the heart of the Planar Sphere.
Maybe its just me, but all I've ever seen in there is a party of three Adamantine Golems and six Stone Golems, pus another group of two stones and an adamantine in one of the other rooms. In the Windspear Hills there are four Adamantine Golems and 8 Stone Golems total. In fact there are far more Adamantines in the game than Irons. I've can only remember four Irons in the game. One at De Arnise, and a total three in Suldenesellar, compared to six Adamantines there. I play only on the highest difficulty if that has something to do with it, but I'm sure it has always been Adamantines even way back when I was playing on the easy setting. Then there's the fact that people talk about the Beholder city in the Underdark like they just breeze through it, but when I play it there are about 35-40 Gauths in there not counting the random ones for sleeping, plus at least twenty something Beholders and four to six Elder Orbs. This happened every time I played the game. When you walk into the lower right of the main chamber there is literally a WALL of Beholders, Gauths and two Elder Orbs sitting there waiting. When I play solo my character levels up at least once and usually two or three times in that one quest. Plus I've noticed that sometimes the number will fluctuate btween reloads. You might walk into a group of ten guys one time, die and reload, then go back and it only be five or six. Well, if anyone else noticed some of these things lets hear it, because its annoying to read about Iron Golems in the Planar Sphere when I've never seen less than Adamantines in there, and they are each about as strong as every Iron Golem in the game combined... |
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#15 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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Do you have the Sol mod (is it this mod?) installed? i hear that makes all encounters have the most, hardest monsters.
What you get in different areas depends on your level AFAIK, the higher your level the harder the encounters. The umar hills quest for example (the one with the big lizard thing (trying not to spoil)), the first time i did that quest the biggest thing in there was a bone golem, then it was a shadow fiend. Next time (much higher level this time) i found a few liches as well, and extra bone golems ect... BTW, does anyone have a link to the mod which fixes the twisted rune/gaurded compound plot?
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#16 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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The Sola Mod improves AI, but doesn`t actually change the type of monster.
High levels mean high level encounters. For example, there are a bunch of wolfwere's in the Windspear Hills, go there at a higher level and atleast one of the ones near the well is a greater, go there at an even higher level probably all 3 groups of them are Greaters. Also, again in the Windspear Hills, there are some Clay Golems. At a higher level they become Stone Golems. Down near the group of Wolfwere`s that try to trap you, there is a secret door; behind it is an Iron Golem. At higher levels, it is suddenly an Adamantite Golem. In the core of the Planar Sphere, there are usually some Stone or Clay golems. Higher level = Iron Golems, Higher level still = Adamantite Golems. On beholders: most people find them easy (without the Sola mod Improved Beholders component) with two items: Shield of Balduran and Cloak of Mirroring. |
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#17 | |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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Quote:
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#18 |
Dungeon Master
![]() Join Date: July 26, 2002
Location: USA
Posts: 73
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SPOILER
. . . . .. . . . . . . . . . . . . . . . .. The "door" is in the cave by the wolfweres, along the right hand side. |
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