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#11 |
Jack Burton
![]() Join Date: July 13, 2001
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In FRUA, there were several underwater small pics, a couple of wallsets, a couple of backdrops and a combat wall. It was supposed to be a feature of FRUA that one could make undersea levels and the such, but the code was never completed (we know this b/c we can see what they did do) but was up to around 3/4ths of the way done. Some undersea monster icons surfaced
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#12 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Pretty cool - too bad that the feature was never completed. Perhaps we can "complete" the feature in DC instead
![]() ![]() (I did see what looked like a nice example of an underwater view in FRUA when I searched.)
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#13 |
Jack Burton
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As far as I can tell, FRUA was going to do the following to implement undersea adventures: movement decreased by half, fire damage lowered or negated and something about ice and electrical damage (but I'm not sure what). Interestingly enough, there was nothing planned to do with breathing underwater.
![]() Art is the first thing, though. We've got a nice start and just need to do some walls now. |
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#14 |
Symbol of Cyric
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yeah the underwater breathing thing was taken care of like "now you have the (whatever) of water breathing..."
FRUA had quite a few things that they never finished, like there was the "special abilities" that included "troll regenrate" and "dragon breath", but they had "vuln to holy water" and that did nothing to anyone. There wasn't even any holy water in FRUA (altho the goldbox games had them, at least POR did). The original release had NPCs that joined your party fail their morale constantly as well (in fact, if you didn't have a paladin to get a chance to control them, they were worthless). Oh well, DC is supposed to be an upgrade from FRUA anyways ![]() -SilentThief
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#15 |
Jack Burton
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Other than the vulnerability to holy water, what else doesn't work in FRUA? (The volnerability to holy water has been fixed, btw, as it was a bit that had the wrong value that some ingenious person figured out.) It may be that all the broken special abilities were fixed with the UAShell program; I can't remember playing without it.
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#16 |
Symbol of Cyric
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I dunno as I never played FRUA with UA-Shell
-ST
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#17 |
Horus - Egyptian Sky God
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Hmm - well, if we were to fully implement underwater adventures, we would have to do something with:
Movement (half is very generous! Without swimming ability, I remember movement rates of 1 or 2...) Breathing Spell changes Item changes (most missile weapons no longer work, some items will rust and be useless, etc.) Visibility This is all a lot of work, though, so in the meantime I think I will also do the cheese and set a "airy water" spell or something like that that affords normal movement underwater... although it wouldn't make much sense that the opponents can still swim around normally... For spells, at least we could nullify fire-related spells, I suppose, and some others that wouldn't work underwater (call lightning?). I remember in Gateway to the Savage Frontier (maybe) that before underwater combats it just forced magic-users to forget fire-related spells ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#18 |
Jack Burton
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I think this would be a cool addition to DC.
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#19 | ||
Symbol of Cyric
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I dunno if those pics were in any goldbox game, having only played thru 1 (SotSB) and very little of any of the others. -SilentThief
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http://www.wilhelmscream.net/ Last edited by SilentThief; 01-01-2008 at 12:52 AM. Reason: forgot the pic |
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#20 |
Jack Burton
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It would be a lot of work, even though it's not hard work.
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