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Old 07-27-2002, 12:55 PM   #11
Dundee Slaytern
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Alson, there is a flaw in your logic. PI illusions cannot cast Triggers or Contingencies.

Daniel, well... if you really want to see them weep with frustration, use a multiclassed Cleric/Mage.

~~ADD] Oh, and even if your original Mage has active contingencies/triggers stored already, you cannot use them with the PI illusion, and the contingencies will fail to trigger. Small price to pay, when you consider the benefits.

[ 07-27-2002, 12:57 PM: Message edited by: Dundee Slaytern ]
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Old 07-27-2002, 01:08 PM   #12
Alson
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Quote:
Originally posted by Dundee Slaytern:
Alson, there is a flaw in your logic. PI illusions cannot cast Triggers or Contingencies.

Daniel, well... if you really want to see them weep with frustration, use a multiclassed Cleric/Mage.

~~ADD] Oh, and even if your original Mage has active contingencies/triggers stored already, you cannot use them with the PI illusion, and the contingencies will fail to trigger. Small price to pay, when you consider the benefits.
Really?
Thnx for the information... I didn't knew that...
Still, that tactic can be used by the Sorcerer himself... Only use five Chain. then - quick save, cast wish, and hope you'll get the rest option. You didn't? well, that's what saves are all about [img]graemlins/laugh.gif[/img]
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Old 07-27-2002, 01:22 PM   #13
Dundee Slaytern
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You can only use about 3 Chain Contingencies, since even with all the equipment and ToB HLAs, you can only have 8 ADHWs. There is also another factor you forgot to add in, the enemies' magic resistances. With the RATI tactic, you can sprinkle the love around, as you rapid fire Lower Resistances left and right. With the CC-Bomb, you have to pray it bypasses their magic resistancess.

In addition, although it takes practically no time to make a CC-Bomb, it takes time to wait for it to trigger, around one round per CC-Bomb. You will kill faster and more efficiently with the RATI method, as compared to the CC-Bomb.

You want to cast Wish? What if you get interrupted? ... The horror. At least with the RATI method, the enemy can do jacks*** as you swiftly administer arcane buttkicking.

Note that there are four units in ToB that are immuned to Time Stop, but three of them are in the last chapter, with the third being the boss of Watcher's Keep.
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Old 07-27-2002, 01:37 PM   #14
Dundee Slaytern
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Oh, and I do not know whether I mentioned this before, but Wish works very well in the PRATI tactic( not the RATI tactic). After casting Time Stop and Improved Alacrity, you still have 4 Wishes. I usually cast them during the Time Stop, so when it ends and the enemies are screaming in pain, I get 4 genies granting me wishes one after the other. With 18+ WIS, I usually strike the Rest&Rememorise option at least once, 85% of the time, and thus 2.4 seconds later, I prepare the 2nd round of "Operation Make Their Wives Grieve". Even if I fail to get the option... I just use the next PI illusion and try again.
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Old 07-27-2002, 02:27 PM   #15
Alson
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Quote:
Originally posted by Dundee Slaytern:
You can only use about 3 Chain Contingencies, since even with all the equipment and ToB HLAs, you can only have 8 ADHWs.

Why only 3 chains? The Chain can contian other things, not only ADHWs...

There is also another factor you forgot to add in, the enemies' magic resistances. With the RATI tactic, you can sprinkle the love around, as you rapid fire Lower Resistances left and right. With the CC-Bomb, you have to pray it bypasses their magic resistancess.

Good point, but usually when it comes to tough fight, i always prepare a spell trigger with 3x Lower Resistance. Shoot it first, and no praying is needed .

You want to cast Wish? What if you get interrupted? ... The horror. At least with the RATI method, the enemy can do jacks*** as you swiftly administer arcane buttkicking.

I meant that i'll cast the Wish AFTER the fight. Even so, at tough fights, when you actually needs to renew your spells during the fights, your sorcerer is defended so well, he is unlikely to be interrupted, or even targeted at the first place (well, unless you have the sola mod ).

Note that there are four units in ToB that are immuned to Time Stop, but three of them are in the last chapter, with the third being the boss of Watcher's Keep.

That's another factor - it's in that fights when you'll need all the help you can get - and the CC-bomb (nice expression!) WILL help there.

[ 07-27-2002, 02:30 PM: Message edited by: Alson ]
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Old 07-27-2002, 04:15 PM   #16
Piestrider
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Definately Time Stop. I don't solo but personally I have only used chain contingency once the entire time i've played and I've done quest in SOA and TOB including Watcher's Keep. You used Time Stop a LOT more. BTW, i wouldn't choose Improved Alacrity first. I would choose something like Dragon's Breath or Comet. Awesome spells.
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Old 07-27-2002, 11:21 PM   #17
Dundee Slaytern
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Quote:
Originally posted by Alson:
Why only 3 chains? The Chain can contian other things, not only ADHWs...

Except other spells do not deal enough damage to even start comparing to the RATI tactic, in terms of average damage per round.

Good point, but usually when it comes to tough fight, i always prepare a spell trigger with 3x Lower Resistance. Shoot it first, and no praying is needed .

This only holds true when you are fighting one target. What about the fights where there are multiple targets?

I meant that i'll cast the Wish AFTER the fight. Even so, at tough fights, when you actually needs to renew your spells during the fights, your sorcerer is defended so well, he is unlikely to be interrupted, or even targeted at the first place (well, unless you have the sola mod ).

Hmmmm... I suppose one spell rack is enough for a Party Sorcerer.

That's another factor - it's in that fights when you'll need all the help you can get - and the CC-bomb (nice expression!) WILL help there.

Yeah, but except wouldn't you think you will have both spells by then?

[ 07-27-2002, 11:22 PM: Message edited by: Dundee Slaytern ]
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Old 07-29-2002, 01:57 PM   #18
Alson
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Ok Dundee, you convinced me.
I choose Timestop & Improved Alacrity.
What shall be me next picks?
I'm thinking Chain and Dragon's Breath, and then Wish and Summon Planeter.
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Old 07-29-2002, 02:09 PM   #19
Dundee Slaytern
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Minor ToB HLA Spoiler
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Personally, I would go with CC and Planetar. Planetars kick so much a**. When you summon one, it is like summoning a whole Cleric/Ranger unit, with Insect Plagues( YEAH!), Heals, Dispel Magic, Earthquake( ), Holy Word, Globe of Blades, etc... ...

They also wield a Vorpal Silver Sword +3 that dispels with each hit... ...
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Old 07-29-2002, 02:24 PM   #20
Zarr
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Dundee does this Vorpal silver sword have a chance to decapitate an enemy causing instant death like the sliver sword cromwell forges?
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