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#11 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
In MW, random rolls and stats were used to calculate hit or miss but the character animation (ie sword swinging) was the same for both. Making n00bs wonder why they're not damaging the enemy. As mentioned above, the rolls have been done away with in Oblivion for the "if you hit, you hit" system. Which sounds a bit too arcadey for my liking. After all, in rpgs, stats are where it's at. What do i think would be better? Keep the old "die roll" system and have more animations that better portray what the dice says is happening. (This is NOT beyond current technology; Virtua Fighter 2 anyone?) If the stat roll says the enemy blocked your attack with shield/weapon/armour/fist, then the animation should portray that. If it's a glancing blow, then it should show that too. If, at any time, the sword passes straight through the enemy (as it did every single swing in MW) then neither half of that enemy should get up. There should be damage mapping on the models to calculate blows to different parts of the body which should also be represented in animation; Limbs should be severed from the point of contact and skulls should be crushed and maidens should... Er, i'm getting sidetracked here. I know the combat is going to be better than MW, but i'm anxious. I just know that whatever they come up with, it could have been so much better. [img]graemlins/1ponder.gif[/img] Gah, i'm getting all worked up about a game that's not even out yet! Guess the secrecy tactic is working perfectly.
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#12 |
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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In an ideal world, Sever
![]() By the way, SpiritWarrior, I also won't be buying Neverwinter Nights 2 unless there's a serious advancement from the original, which I didn't rate as a true 'classic'. High standards, perhaps, but only based on the previous Forgotten Realms adventures! In fact, I'd personally prefer a reversion to the old party-based single player games, but I guess net gaming has been the big market for too long now. |
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#13 |
Guest
Posts: n/a
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If anything, I'm looking forward to the archery system the most. It is definately going to be the greatest archery system ever conceived of in an RPG.
I'm also very excited to see how the new magic system, and stealth system works. Bethesda really got the job done by hiring Emil Pagliarulo. Everything about this game will be top notch I think. |
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#14 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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Quote:
Oblivion mimics the 'your stats didnt make it' by administering rediculously low amounts of damage. I personally expect this will be the case anyway. Damage is still totally dependant on stats. And I like the idea that I get to be the controller of the weapons, not the dice. That makes me as an rper feel more like 'I'm the Drizzt'. for lack of a better word. Ofcourse, like you bring up, this system can't allow for localized damage. Everybody would go for the head, if it isn't based on stats but on your skill. Get good enough and lob heads off everywhere. Your system would work, because where you hit can be a randomized thing, or lower chances to hit can be implemented. Of the two systems, I personally prefer 'to be the Drizzt'. It allows for more immersion, while not dumbing down stats and dice rolls.
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God is in the rain. |
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#15 |
Guest
Posts: n/a
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I just love how the ES Series takes a more practical/realistic approach to gaming.
It really doesn't make sense that no matter how hard a thief works on his thieving skills, he won't level until he kills enough trolls or goblins or whatever gives the XP. |
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#16 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Quote:
No, It's a totally rebuilt engine from scratch. It still uses the same scripting though, which rocks. The NWN2 engine is 20times more advanced, but the reason it's not using the Z axis is its much harder to do with walkmeshes. I make tiles for it, and the pathfinding would suck if they had Z axis. Wait till you see some screenshots, you will crap! |
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#17 | |
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#18 | ||
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Quote:
No, It's a totally rebuilt engine from scratch. It still uses the same scripting though, which rocks. The NWN2 engine is 20times more advanced, but the reason it's not using the Z axis is its much harder to do with walkmeshes. I make tiles for it, and the pathfinding would suck if they had Z axis. Wait till you see some screenshots, you will crap! [/QUOTE]But it says here that it is the same engine with some improvements basically. Like the infinity engine when we saw it again in BG2 or IWD2. GameSpy: How is the work broken up between Obsidian and Bioware? Urquhart: Much like how we've worked together on Star Wars Knights of the Old Republic 2: The Sith Lords, Bioware has provided the latest version of its technology, in this case the Aurora engine which was used to create Neverwinter Nights, and assistance in using it. From there, we are going to be doing all of the design, art, and engine improvements, while Bioware is going to be looking over our milestones and offering insights. http://pc.gamespy.com/pc/neverwinter.../536369p1.html Quote:
My experiences with Bioware are: Months and months waiting on bugs to be addressed in their games. Usually, on release of all bioware games I have played they are riddled with bugs anyway so the first half of patching is wasted simply fixing a product that wasn't properly tested on release. And then the cheap, transparent attmepts at making a quick buck off their games' fanbase (D&D fans), it just got to me after a time. I didn't even like Warcraft before I played WoW but part of me changing my mind was due to Blizzard.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#19 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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hey, even blizzard isn't like blizzard anymore. [img]tongue.gif[/img]
V***V
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my best friend is a junkie. what does your best friend do? |
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#20 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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