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Old 04-24-2004, 03:33 AM   #11
Chris77Se
Zhentarim Guard
 

Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
Quote:
Originally posted by promethius9594:
um, forget armorer. you'll be able to steal enough loot that paying for repairs wont cost anything significant and hammers are too heavy to carry into the woods anyway.

Go with acrobatics. jump whereever you go. you're level will increase dramatically (allowing fast level ups) and it is based on agility so it is a good replacement for unarmoured (covers your basis)
Acrobatics is based on strenght, unarmored on speed.
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Old 04-24-2004, 03:47 AM   #12
Kakero
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Clerics don't steal do they? And they also don't go on bunny hopping no?
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Old 04-24-2004, 05:33 AM   #13
Krull
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Join Date: January 22, 2002
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I agree with Kakero. I intend to properly role play this character so no stealing (unless a quest forces it), no acrobatics etc.

I know clerics had Repair Item in the Might & Magic series but didn't like the image of a cleric being a blacksmith which is why I went a more traditional route.

By the way, I only chose unarmoured as I had no skill which had Speed as it's governing attribute, and also because ordinary priests did only wear robes. As I said earlier, all attributes are then covered except for Luck.

I suspect I will struggle in the magicka department with no magicka multipliers. However, if it doesn't work out, I'll re-start with a magicka oriented birthsign instead, rather than the Ritual.

Thanks again for all your good advice.
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Old 04-24-2004, 04:32 PM   #14
promethius9594
Drizzt Do'Urden
 

Join Date: April 13, 2004
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um, krull...

using the ritual as my sign, i can tell you that its usefull, but only for the first part of the game. once you've advanced enough the healing part of it wears out its usefulness.

also, sneak does more than just steal, it lets you move around undetected and get closer to enemies. i'm willing to bet that there are some pretty shifty clerics out there who sneak around pretty well.

unarmoured is still a pretty useless skill. pick something else that requires speed. besides, you can wear a robe over your armor, and many of the dungeon clerics/spellcasters seem to also do this.
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Old 04-25-2004, 01:18 PM   #15
Krull
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Thanks Promethius. Good points.

Sneak is, I think, Intelligence based which would make that attribute easier to build up. And, as a magic user, that can't be bad.

As for the Ritual, I'm already regretting not using a magicka boost birthsign...

Question. Speed will be pretty low with no skill that uses Speed. How effective is it to raise Speed only using miscellaneous skills?

As I understand it, the only skills that have Speed as a skill booster are Athletics, Hand to Hand, Short Blade and Unarmoured.

Edit: Or am I worrying unduly about boosting attributes with no corresponding skill? I know Luck doesn't have any skills attached of course.

[ 04-25-2004, 01:20 PM: Message edited by: Krull ]
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Old 04-25-2004, 03:15 PM   #16
Oruboris
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Honestly, I don't find increasing misc. skills or attributes much of a problem...

My main foucus when doing a new character is to have a good range of activities I'll be using a lot IN THE MISC category, so that I can practice/train them without them contributing to a 'premature leveling'-- I want 3 x5 multiplyers every level.

A character thats been carefully leveled will be far more potent at level 10 than a randomly leveled character is likely to be at 20 or 25.

The only way to really assure x5s is to either train your them at the beginning of every level, or make a chart and track you skill
increases.

For instance, assuming your priest is going to be a magic oriented character, you'll want to have some skills governed intelligence and will in the MISC category. You'll be able to train/practice them so that you get those big multiplyers.

My current character is a magic user with the all important alteration as a misc. skill, but he still has more points in that than in any other 'school', just because I use it a lot. He hit 100 int at around level 10 [I think, not really sure], and since he's breton/atronach, has a manna reserve of 350. Can literally levitate from one end of morrowind to the other without running out of juice...

Due to no skills being lucked based [which would be a contradiction in terms, I suppose], luck is almost always the last category to hit '100'...

Secruity is Int, Sneak is agility, I think.

Oru
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Old 04-25-2004, 04:17 PM   #17
promethius9594
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speed will increase naturally because you will run/jump wherever you go (trust me on the jumping part, its actually faster to move around than running). if you have an aspect you dont like, go back and restart, so long as youre at the beginning of the game. if you wait till the middle to realize that the ritual doesnt do anything for you, then you're just going to be that much weaker for the rest of the game.
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mages may seem cool, but if there was a multi player game you wouldnt see my theif/assasin until you were already too dead to cast a spell...
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Old 04-27-2004, 01:02 AM   #18
Oruboris
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remember, though: jumping increases strength...

Oru
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