![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 | |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
|
Quote:
thats about right |
|
![]() |
![]() |
#12 |
Elite Waterdeep Guard
![]() Join Date: March 15, 2001
Location: nj, us
Posts: 6
|
Ive been looking into it.
Their class-based magic "resistances" are saving throw modifiers: Gnome +5 vs Rod/Staff/Wand and Spells Dwarf +5 vs Paralyze/Poison/Death, Rod/Staff/Wand and Spells Halfling +5 vs Paralyze/Poison/Death, Rod/Staff/Wand and Spells There are also saving throw modifiers based on wisdom. Supposedly there are saving throw modifiers based on class also. From IWD, my halfing fighter/thief (17 wis) had saving throws ~2, while my dwarf fighter (3 wis) had saving throws ~5 The manual lists halflings as "highly resistant", and dwarves as "naturally resistant". Although their saving throw modifiers are identical. Hmmm ********** Actual Magic Resistance, i think, is the % of damage recieved from a magic-based attack that is nullified. |
![]() |
![]() |
#13 |
Symbol of Cyric
![]() Join Date: March 1, 2001
Location: Outside my place
Age: 43
Posts: 1,283
|
Not really
Magic resistance allows you to completely avoid some spells. For example, if you have 25% mr, it means that you have 25% chance to completely avoid a spell. If you dont, you will take all the damage (or whichever its effect is) ------------------ ![]() |
![]() |
![]() |
#14 | |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
|
Quote:
|
|
![]() |
![]() |
#15 |
Guest
Posts: n/a
|
Those improved saving throws simply mean that they are more likly to be less affected by some spells, not that they are actually going to resist them. Basicly if you cast a fire ball at a dwarf then he is much more likly to take half damage where as a human probably would take full damage, this is because the dwarf is more likly to make there save vs spells because they have -5 or whatever to it. They will not be able to completley avoid the affects of a fire ball as a magic resistant character might.
------------------ ![]() Master Assassin of the Holy Flame. My website http://hesperex.8k.com |
![]() |
#16 |
Elite Waterdeep Guard
![]() Join Date: March 20, 2001
Location: California
Posts: 34
|
More important thing is that magic resistance also works against spells that do not allow saving throws.
------------------ Mishik's Place |
![]() |
![]() |
#17 |
Banned User
Join Date: March 13, 2001
Location: sweden
Posts: 349
|
i dont know i have a carature whith 90procents magic resistand 10savings trows in all and kangaxx rings(whit kangaxx ring it is 100procrents but it somethimes says 90)you can get magic resistand in the end you get bones 10procents magic resistand and then export and do it agien and hole avangyr
. . . . . ![]() death is the way of life Killer |
![]() |
![]() |
#18 |
Manshoon
![]() Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 47
Posts: 248
|
Paladins high save 'throws, with equipament have very very magic resistence.
(My Paladin has killer Beholders, mind flayers, umber hulks, and others without help of group members). ------------------ When The world of the deads comes, we will already be there. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Magic party on the way (spoiler ) | Loudhy | Miscellaneous Games (RPG or not) | 5 | 02-10-2004 02:59 AM |
Elemental Resistant Cavalier | JrKASperov | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 24 | 11-05-2003 02:26 PM |
Low-magic party. | Neb | Miscellaneous Games (RPG or not) | 13 | 09-22-2002 01:09 AM |
how do u get a monk to hit nonmagic resistant evil things? | hawaiiansushi | Baldurs Gate II Archives | 9 | 08-26-2001 03:08 PM |
Party of magic | Rikard T'Aranaxz | Baldurs Gate II Archives | 13 | 12-17-2000 06:50 PM |