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#11 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Cool, thanks! Hopefully, this will help me make a forest-type wallset... (The default is not wide enough for anything except a set of really, really skinny trees!)
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#12 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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That's what I plan on doing next- a nice looking tree that utilizes the extra space this format allows.
I've already done some roof overhangs that I posted in a screenshot at that other place. ![]() |
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#13 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,732
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![]() Quote:
THAT Will come in very handy. I'll make up some walls, and run the sucker at 1024 and see how it looks! You can get some nice detail with that res!! |
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#14 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,732
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I don't know if a template exists for the GUI, but if one can be made--like a grid or something, it would help out how we can change the view window--make it bigger, etc... (based on the code below)
Code:
//DLD Starting x,y where text messages will be written to TEXTBOX = 18,328 DEFAULT_MENU_HORZ = 14,460 DEFAULT_MENU_VERT = 200,200 DEFAULT_MENU_TEXTBOX = 200,328 PARTYNAMES = 18,18,275,18 LOCATIONTEXT = 275,280 VERSIONTEXT = 280,301 BIGPICSIZE = 14,16,622,304 TEXTBOX_LINES = 6 HORZ_BAR_TOP = 0,0 HORZ_BAR_MIDDLE = 2,309 HORZ_BAR_BOTTOM = 0,444 VERT_BAR_LEFT = 0,0 VERT_BAR_MIDDLE = 258,2 VERT_BAR_RIGHT = 626,0 VIEWPORT_FRAME = 34,40 VIEWPORT_FRAME_SRC = 0,0,204,239 VIEWPORT_FRAME_OFFSET = 417,-19 //in character view VIEWPORT_RECT = 48,54,224,265 VERT_BAR_LONG = 1,1,13,457 VERT_BAR_SHORT = 21,1,32,323 //VERT_BAR_LONG_2 = 29,1,43,457 HORZ_BAR_LONG = 0,0,636,14 HORZ_BAR_LONG_2 = 0,14,636,28 HORZ_BAR_LONG_3 = 0,28,636,43 Also, are these numbers based on the 640 res or not? just need to understand the grid. |
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#15 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Roofs... Mmm... That would be nice, too.
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#16 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I'm kind of doing the same.
![]() Right now, I'm working with oak trees, but then I will move on to do a pine forest. |
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#17 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Any trees will do for me at this point!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Even with the extended areas, I can't get the fullness that I want.
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#19 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Any preview pictures?
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#20 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Not yet, it is far too hideous looking.
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