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Old 10-01-2007, 08:52 PM   #11
Uatu
Horus - Egyptian Sky God
 

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Default Re: tall walls extended

Cool, thanks! Hopefully, this will help me make a forest-type wallset... (The default is not wide enough for anything except a set of really, really skinny trees!)
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Old 10-01-2007, 10:57 PM   #12
manikus
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Default Re: tall walls extended

That's what I plan on doing next- a nice looking tree that utilizes the extra space this format allows.

I've already done some roof overhangs that I posted in a screenshot at that other place.
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Old 10-01-2007, 11:53 PM   #13
Ziroc
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Default Re: tall walls extended

Quote:
Originally Posted by manikus View Post
Below is Dinonykos extended wall format for the 1024x768 resolution.

Just plug the text in to the config.txt file. (Make sure and adjust the appropriate place that determines max number of wall formats.)

In the guide, red is the default wall area, black is the extended wall area. Light red and black are the second story.

THAT Will come in very handy. I'll make up some walls, and run the sucker at 1024 and see how it looks! You can get some nice detail with that res!!
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Old 10-02-2007, 12:00 AM   #14
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Default Re: tall walls extended

I don't know if a template exists for the GUI, but if one can be made--like a grid or something, it would help out how we can change the view window--make it bigger, etc... (based on the code below)

Code:
//DLD Starting x,y where text messages will be written to
TEXTBOX = 18,328
DEFAULT_MENU_HORZ = 14,460
DEFAULT_MENU_VERT = 200,200
DEFAULT_MENU_TEXTBOX = 200,328
PARTYNAMES = 18,18,275,18
LOCATIONTEXT = 275,280
VERSIONTEXT = 280,301
BIGPICSIZE = 14,16,622,304
TEXTBOX_LINES = 6
 
HORZ_BAR_TOP = 0,0
HORZ_BAR_MIDDLE = 2,309
HORZ_BAR_BOTTOM = 0,444
VERT_BAR_LEFT = 0,0
VERT_BAR_MIDDLE = 258,2
VERT_BAR_RIGHT = 626,0
VIEWPORT_FRAME = 34,40
VIEWPORT_FRAME_SRC = 0,0,204,239
VIEWPORT_FRAME_OFFSET = 417,-19 //in character view
VIEWPORT_RECT = 48,54,224,265
VERT_BAR_LONG = 1,1,13,457
VERT_BAR_SHORT = 21,1,32,323
//VERT_BAR_LONG_2 = 29,1,43,457
HORZ_BAR_LONG = 0,0,636,14
HORZ_BAR_LONG_2 = 0,14,636,28
HORZ_BAR_LONG_3 = 0,28,636,43

Also, are these numbers based on the 640 res or not? just need to understand the grid.
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Old 10-02-2007, 12:08 AM   #15
Uatu
Horus - Egyptian Sky God
 

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Default Re: tall walls extended

Roofs... Mmm... That would be nice, too. I guess I just want to start making my game someday, so I am thinking that I need a few basic walls to go (stone, wood, cave?), a forest, and water, if I can make it somehow.
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Old 10-02-2007, 09:26 AM   #16
manikus
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Default Re: tall walls extended

I'm kind of doing the same. I've got all except the growing things... (Water, in my opinion, is best done as a backdrop.)

Right now, I'm working with oak trees, but then I will move on to do a pine forest.
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Old 10-02-2007, 08:35 PM   #17
Uatu
Horus - Egyptian Sky God
 

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Posts: 2,614
Default Re: tall walls extended

Any trees will do for me at this point! Oak is best, though. Water... arrgh... That's a tough one.
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Old 10-03-2007, 12:19 AM   #18
manikus
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Default Re: tall walls extended

Even with the extended areas, I can't get the fullness that I want. I still have a couple of things to try, but it's not going too well at this point.
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Old 10-03-2007, 12:53 AM   #19
Uatu
Horus - Egyptian Sky God
 

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Default Re: tall walls extended

Any preview pictures?
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Old 10-03-2007, 01:39 AM   #20
manikus
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Default Re: tall walls extended

Not yet, it is far too hideous looking.
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