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Dinonykos has done something wonderful with the tall wall format. He is extended the width of the views so that the walls can appear to overlap. All existing tall walls can easily be put into the template if the user so desired.
Plus, his template is a grid showing how the perspective should go for normal _and_ upper story walls. http://dungeoncraft.forumsplace.com/message57.html Just scroll down until you find it. :D |
He has just added an improved version of his backdrop grid to the same thread.
Good stuff. :D |
Re: tall walls extended
Hey, could we have a copy of that here? (The other forum has been mostly slow/dead these days, so I can't access it.)
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Re: tall walls extended
Yeah, I've tried reaching it a few times, and get nothing...
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Re: tall walls extended
2 Attachment(s)
Here is the wall grid and the background grid that Dinonykos made.
You will want the newer version of the config.txt file available at- http://uaf.cvs.sourceforge.net/*chec...UAF/config.txt |
Re: tall walls extended
Cool, thanks, Manikus! Will take a look at these at home...
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Re: tall walls extended
I forgot to mention that these were for the 640x480 resolution.
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Re: tall walls extended
2 Attachment(s)
Below is Dinonykos extended wall format for the 1024x768 resolution.
Just plug the text in to the config.txt file. (Make sure and adjust the appropriate place that determines max number of wall formats.) In the guide, red is the default wall area, black is the extended wall area. Light red and black are the second story. |
Re: tall walls extended
Uh oh... The first file, I noticed, is a classes config file... Where is the resolutions/walls file? (Sorry...)
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Re: tall walls extended
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