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#11 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Quote:
Not that your way won't work just as well, and it can be a heck of a lot faster. -manikus |
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#12 |
Elite Waterdeep Guard
![]() Join Date: January 20, 2005
Location: Orange Park, fl
Age: 72
Posts: 46
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__________________
SuperChief |
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#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Ya, he's got some good stuff. If you haven't checked out his Dungeon Craft section, you should. He was the first to use layered files for icons and really set the standard for the rest of us (along with Ziroc) with the quality of his work.
-manikus |
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#14 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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I was greatly saddened to read that Joerg has passed away. He was a very good contributor to DC art, especially in the early stages, and also provided me with help at various times for art that I have worked on.
Steve |
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#15 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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This is solemn and sad news indeed. Joerg really helped me out when I was getting started with DC. He will be missed.
-manikus |
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#16 |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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That is sad news
![]() I have given up on DAZ [img]tongue.gif[/img] it is just too basic and underpowered, sure its a great start, but its no Maya or 3Ds MAX ![]() I do like Blender though, but it too is far too underpowered ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
Poser and Daz|Studio resources | manikus | Dungeon Craft - RPG Game Maker | 2 | 02-22-2005 12:34 AM |