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#11 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Don't know what you mean by that Degrader. Everything I have seen so far offer a veiw that it looks good but their may be problems with the camera angles. Far from being a yes man.
If you don't mind please stay on topic and stop trying to flame bait by insinuating that we are all yes men.....
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#12 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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I'm used to moving my mouse around to get different angles if something is in the way and it doesn't look (from the still shot) like we'd have any trouble with it. We won't know if there's any unforseen problem until we actually navigate the set. But as is, it looks good. That's what Z asked, that's how we answered.
So Degrader, do YOU think there's a problem? Post on the topic if you do, after all that's what Z posted the thread for! [ 02-01-2006, 08:33 AM: Message edited by: Cloudbringer ]
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"Don't take life for granted." Animal (may he rest in peace) |
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#13 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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Question about the owner of the bar and not the bar itself:
I thought Durnan himself was getting an updated look as well? Just curious about that, as I know you mentioned last year the addition of a few new NPCs were coming with the massive update you have planned. The bar itself looks fine, but for some odd reason I feel that the back should have more bottles there, and perhaps a well-used short sword and buckler just planted there, glowing softly to remind people why you ALWAYS pay your tab. The angles themselves do not appear problematic at the moment, but that's something which will be discovered when you work with the new design of the bar more. Oh, and maybe one or two more stools close to the bar? Provides for more possibilities for NPCs, players, or henchmen to be found there. That's just my random thinking, though.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#14 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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Any lack of supplies behind the bar, I just assume a party of Dwarves has been through.
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#15 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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lol, what you see here is a total bland set. It isn't what you will see IN game when done. [img]smile.gif[/img] I'll post an updated screenshot soon of the new bar, and even then, I won't show ya everything.. I want some of it to be a surprise!
Durnans bar will have a build in display case, and loads of wine and ale mugs, and the Durnan you see is not the durnan that is new. [img]smile.gif[/img] The new Durnan has a better head and stuff.. IMO, I gotta get this Bar 110% right. Because Durnan is the most used NPC, and its the first area people see. So its gotta "WOW" them bigtime, but also gotta keep the polygon count low. The entire Inn tileset was added to btw, and WOW! More screens soon! Keep checking this thread title, I'll update it when the new screens are in. (This is one reason for the delay) wanna get his bar done right. My last design was shite. [img]smile.gif[/img] |
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#16 |
Elite Waterdeep Guard
![]() Join Date: January 28, 2006
Location: USA
Age: 46
Posts: 14
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The bar looks nice.. I like the design of it. Tiles that feel like a real bar there, rather than a few makeshift placeables.
Not sure I'm real keen on the colors of the bottles 'n such.. but I do like the shape and design, so long as it's easy for a controlled NPC to walk behind the bar, and back out front. (a waitress, for example) |
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#17 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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Welcome to the forums, and the mod. Not to worry about the NPC's too much, the guys you see back there are pretty much the only ones.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#18 |
Elite Waterdeep Guard
![]() Join Date: January 28, 2006
Location: USA
Age: 46
Posts: 14
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Thanks a ton.. hrmm, actually, if y'all are interested, I've got a *TON* of semi-unique stuff that I've got in my own PW project.. some of which is rather undermountain specific, if you'd like to compare notes.
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#19 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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You are doing a Persistent World setup based inside of the Undermountain? If so, you may want to make a post in the general NWN forums about it, as I am sure more than just the people who play here currently would like to learn more about your plans for it. I, for one, would be happy to hear more of your plans and what you already have set down in stone.
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#20 |
Elite Waterdeep Guard
![]() Join Date: January 28, 2006
Location: USA
Age: 46
Posts: 14
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nono.. I'm not running a PW based inside of undermountain... I'm doing a unique project..
However, I DO have some goodies in there in which a UM/UD specific mod could most definitely benefit from which I'd be willing to share... |
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