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I need to get feedback on this design, because it may not be to your all liking.. (Be truthful please, as I won't take offence) [img]smile.gif[/img]
I am worried that the 'top' of the bar--roof like where they house the bottles will interfere with your camera view--where you can't click on Durnan.. Here are 2 angles. (Blacked out area is classified areas to be seen upon release) :D . . Please NOTE, the bars textures are placeholder graphics.. it wont look like that. [img]smile.gif[/img] . . http://www.ironworksforum.com/hosted/newbar01.jpg . . . http://www.ironworksforum.com/hosted/newbar02.jpg [ 01-29-2006, 07:31 PM: Message edited by: Ziroc ] |
I don't see much trouble with it.
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Looks fine to me. In all games you will have problems with camera angles.
As lon as you can see him in chase came (which is the second pic) then it should be fine. |
<font color=skyblue>I don't see why it would not work. Go ahead with it.</font>
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Don't see any problems with it. Looks great, btw! [img]smile.gif[/img]
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I'll just say ditto...Looks cool to me. You've tested it some, and didn't have any problems? The camera can be panned to allow a clean click?
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Looking good.
I can't see that the top of the bar should cause a problem given the camera modes and 360 degree viewing available in NWN. The only place I've ever had any difficulty of that kind is in the Dwarven Hall on lvl 13 with it's high walls. Even there it's not difficult to find an angle to follow the action |
Looks fine to me.. The only place I have ever had camera issues issues is on the isle of the dead. But no big problems.
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Looks good and as everyone noted, you can move your camera angle in game so we shouldn't have too much trouble with finding Durnan!
It looks pretty cool this way, too. |
Are we yes men, or are we honest... Hmmm...
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