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#11 |
The Magister
![]() Join Date: October 14, 2002
Location: Asia
Age: 48
Posts: 139
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Dmouse: Yup, again Nightowl2 is right on the money. [img]smile.gif[/img] Just follow his detailed instructions and you're home free. Hey, I'm curious, what kind of party do you have? If you don't mind me asking?
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#12 |
Dungeon Master
![]() Join Date: October 1, 2002
Location: Malaysia
Age: 52
Posts: 73
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Thanks all,
Errm my party, well, i have a ranger who turned into a figther. Well i was thinking of putting him behind but he was so good in up front battles that i didnt have time to put him behind shooting arrows. Then i have a paladin along side my ranger guy. I have 1 wizard, 1 cleric and 1 rogue. I recently killed my figther drow guy and created a another cleric person who was also drow. So now i have the drow who is a cleric lagging behind in spells and hit points, while all the others can just do very well without him. Along the game i was thinking of deleting him again, but i thought, an extra cleric will matter later on the game. Any advice on how i should proceed. I was intending in starting up the game again and letting my additional cleric catch up with the rest, but then i thought i was just such a hassle running here and there in chtp 1 talking to this person , then doing that thing. I mean in Baldurs gate , i could just do anything i wanted and go anywhere i wanted. I mean there was a story line to follow, but eventually you get side tracked with something else. It was kinda a cool concept though and i was used to it. The game play in icewindale keeps ushering you to follow this route which you cant deter at any one time. Well thats just my thought. Dmouse. |
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#13 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
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Yeah, the IWD games are quite linear in their plotlines. It's pretty much a straight-ahead slog, with no option to go on your own to anywhere.
FYI, if you dump an experienced character and create a newbie to take its place, you could (if you wanted to) use the cheat console to give the new char enough experience to be up with the rest of the party. As to a new group, I've always favored the two tanks, one rogue, one cleric, 2 sorcerers arrangement. I've also found 3 tanks (no rogue) also works, once you know your way around the game. I've never multiclassed, by the way. I like my classes straight up in computer RPG's. |
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#14 |
Dungeon Master
![]() Join Date: October 1, 2002
Location: Malaysia
Age: 52
Posts: 73
|
Thanks Nightowl,
I wonder could you tell me what those codes would be to bring my cleric up to speed in terms of XP and power? Hmmm 2 sorceres. How do you handle seperating spells that you buy and find along the way? Would 2 wizards be able to do better or 2 clerics? If i change my mind on the cleric that i just initiated do you think it would be a good idea to get in 1 wizard and 1 sorcere? Yeah, i wish they would come up something more versatle like BDG I & II. Then it opens up a whole new world for the gamers. But i dont argue much, since this is the closes thing that RPG can get, i mean, lets face it before BDG came along those others games werent utilizing the rules and game play of RPG that much. So i am thank ful someone woke up and did something about it. Dmouse. |
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#15 |
The Magister
![]() Join Date: October 14, 2002
Location: Asia
Age: 48
Posts: 139
|
Yes, two clerics will come in handy. Contrary to popular belief, clerics aren't exactly pushovers when it comes to casting offensive spells as well as their well known healing spells(ressurection spells cost an arm and a leg as the chapters progress). I personally completed the game with :
1 fighter 1 barbarian 2 clerics(Lathander and Tempus) 1 rogue 1 wizard Clerics IMHO are indispensable. At higher levels they make excellent monster summoners too. Wether you have 2 wizards/sorcs or 2 clerics or maybe you decide to have one of each and have some other class fill in, it all depends on your playing style and strategy actually. Okay, here is the page that lists the cheat console codes but I'd suggest not using the console more than necessary as it may affect your full enjoyment of the game. Well, besides that little caveat, have fun with it!!! http://www.actiontrip.com/cheats/icewinddale2.phtml
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#16 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
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Sorcerers learn spells automatically at level up time; they don't have a spell book and don't need to find scrolls. They can, of course, cast spells from a scroll.
You just pick the spell you want to learn. Of course, that means sorcs don't know as many as a wizard would. On the other hand, there is no need for sorcs to memorize spells. If you're careful in your selections, your sorcs can do quite well in the game. As to bringing up a character fast, have the manual open to p. 135, so you know how much experience to give him or her. Highlight that character's portrait. Open the console with ctrl-tab. In the window at screen bottom, type: ctrlaltdelete:setcurrentxp(#); Where # is how much you want the character to have. Hit return and close the console with another ctrl-tab. You'll get the level up notice, and the character will jump in level from 1 to whatever. That means you allocate all skill points, feats, etc. in one big gulp. Don't do this with multi-classed characters. For those, you'd have to add the levels one at a time. |
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#17 |
Dungeon Master
![]() Join Date: October 1, 2002
Location: Malaysia
Age: 52
Posts: 73
|
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Thanks guys,
Back to the voice. I killed the women and then iwent to the painting and said Lysa, which transported me to the room which i said "Embraced the darkness". Well before that i positioned the Ion cannon north and then also positioned the mirror left and then hit it. Then when i went into the room, i got zapped crazy. Either i am dumb or i am getting too old for this hahahaha. Naw just kidding. Dmouse. I didnt know Sorceres could learn spells automatically. When i read the small things that the game dishes out when i am waiitng for it to load, i take note cause those are useful hints. One of them said that sorceres have limited spell learning, so choose the ones you want carefully. I didnt know Drow warriors level up slowly. I heard so much about them in previous forums but they are like slow. So when my guys are up there, i am like pulling him back not to hurt em. Dmouse |
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#18 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
|
Yeah, the one pick per level is what makes a sorcerer's spells limited. Of course, you generally get to pick a couple or so spells each time you go up, one spell from each level. For instance, on reaching level 7, a sorc gets to choose a new first, second, and third level spell.
What's really nice is that you have no worries about missing a spell you really want to have, especially as you get up to the higher-level ones. Drow, duergar, and deep gnomes level more slowly than most others because of the level penalty. This is of most concern if you make any of them spellcasters of some sort. That really hurts. I had a Drow sorc in my first party; never again! I stick with wild elfs for that now. Did you really blast your team in the shadow door room? I've done that inadvertantly a couple times myself, though only with one character who wasn't as safe as I thought ![]() |
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#19 |
Dungeon Master
![]() Join Date: October 1, 2002
Location: Malaysia
Age: 52
Posts: 73
|
Errrm,
Well, i mean i went to the potrait and then said that password which was Lysan. so what happened was i got teleported to the room. Then i saw the figure down there and well, i thought i was suppose to open the door or something. but as soon as i stood there i got zzapped again and again. Is there something i am doing wrong here? Well i didnt know sorceres can learn spells on their own. How are their spells compared to a clerics and a wizards. Are their spells more powerful depending on the schools you take? Thanks Nighowl for the help Dmouse |
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#20 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
|
One person steps on the shadow to open the "secret" door in the left-hand wall. Once that's open, you can use the prism to shoot a bolt into the room, dispelling the shadow and opening the door. I've found it best to have just one person in the room when the shadow door is opened.
Sorcerers learn exactly the same spells as wizards do. They can't specialize in a school of magic. However, they can cast more spells per level than a wizard can. See the tables in the back of the manual. |
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