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Old 11-08-2002, 03:54 AM   #11
Angelousss
Red Wizard of Thay
 

Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
i haven't gotten the mod to work so i'm just posting on the basis of what i read.
I think they got a little carried away but overall a good mod. I really want my celestial fury +5, while i certainly don't think the fury is underpowered, +3 can cause difficulties
the stacking of magic items is where the mod gets really overpowering, you can practically build your own ring of gaxx and the ring of socerian is insane
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Old 11-08-2002, 04:35 AM   #12
dragon_lord
Elminster
 

Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
Quote:
Originally posted by Dundee Slaytern:
A question though, what is the Water's Edge +3?
This is the waters edge, a very competent Scimitar
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Old 11-08-2002, 10:09 AM   #13
Kaltia
Jack Burton
 

Join Date: May 2, 2002
Location: Canterbury, England
Age: 37
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I actually like it-I have no objection to SR+6...makes sense seing as one of Weimar's mods adds an anti-paladin kit as well, y'know? *shrugs*
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Old 11-08-2002, 11:04 AM   #14
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by SixOfSpades:
-- Combining all the Thief items into the Gloves of the Master Thief seems overpowered as well, not to mention the fact that they also set your base AC to 3.
I disagree.
Thieves in BG2 needs better equipment.

Quote:
-- Another quote:
quote:
Q: What are the stats for the original Kitthix?

A: 44 HP, Base AC 4, Attacks 3/2, Saves 12/14/13/14/14, 10% MR, 2 Hit Dice,
14 STR, 9 Other Stats. Attack: +0 weapon, 1d8 piercing, save vs. poison at
+1 or take 3 hp per second for 14 seconds. Immune to Web. Lasts for 2400
seconds or until killed.

Q: What are the stats for the Improved Kitthix?

A: 80 HP, Base AC -2, 4 Attacks, Saves 6, 25% MR, 10 Hit Dice, 18 DEX.
Attack: +3 weapon, 2d4 piercing, save vs. poison at -3 or take 5 hp per
second for 12 seconds, save vs. spells at -2 or be webbed for 7 seconds.
Immunity to Web, 50% melee damage resistance. Regenerates. Lasts for 2400
seconds or until killed.
[/QUOTE]There are MUCH better summons...
It is powerful, but certainly not unbalanced.

Quote:
-- The Ring of Elemental Mastery incorporates the "hidden" +1 bonus to Saving Throws included in the Ring of Earth Control, even though BioWare confirmed that the Earth Control's Save bonus was an oversight that they forgot to correct. (BaldurDash fixes it.)
It's the other way around.
Baldurdash added the bonus, becuase BioWare forgot to implement it.
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Old 11-08-2002, 11:44 AM   #15
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
As quoted from Baldurdash... ...
Quote:
Ring Of Earth Control Fix removes the erroneous +1 bonus to Saving Throws, now that it has been confirmed as unintentional.
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Old 11-08-2002, 12:27 PM   #16
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
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AFAIK, the unfixed ring gave +1 to all saving throws.
The fixed one gives the bonus only to elemental saving throws.
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Old 11-08-2002, 12:30 PM   #17
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
AFAIK, the unfixed ring gave +1 to all saving throws.
The fixed one gives the bonus only to elemental saving throws.
Erm... Alson. There are only save vs death/petrify/breath/polymorph/spell/etc... but there is no save vs elemental.

I think you are getting mixed with this bugfix,
Quote:
Rings Of Air & Fire Control Fixes restore the missing Save Vs. Spells (with a +3 bonus) that elementals are supposed to be allowed to avoid being charmed by these rings but were missing. Another nice fix from Beige Tangerine!
ADD] The bottom line is, the Ring of Earth Control is not supposed to give a saving throw bonus at all.

[ 11-08-2002, 12:33 PM: Message edited by: Dundee Slaytern ]
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Old 11-08-2002, 12:36 PM   #18
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Yes, after playing for a few years now, i now the saving throws system quite well... [img]tongue.gif[/img]
What i meant was that you get +1 to saving throws vs. damage from elemental source, eg. Fireball or Fire Breath weapons.

Maybe i am confusing the bugfixes, but this is what i seem to remember.
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Old 11-08-2002, 12:50 PM   #19
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Yes, after playing for a few years now, i now the saving throws system quite well... [img]tongue.gif[/img]
What i meant was that you get +1 to saving throws vs. damage from elemental source, eg. Fireball or Fire Breath weapons.
Maybe i am confusing the bugfixes, but this is what i seem to remember.
Erm... there is no such thing. Fireball uses the save vs spell, period. Dragon's Breath( the enemy, not the spell) uses the save vs breath. IE does not cater to such detailed things.

ADD] Besides, what the heck does the Ring of Earth Control have to do with elemental spells?

[ 11-08-2002, 12:52 PM: Message edited by: Dundee Slaytern ]
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Old 11-08-2002, 12:59 PM   #20
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
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You sounds certain.
I stand corrected, then. [img]smile.gif[/img]
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