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Old 02-07-2002, 05:19 PM   #11
Sir Michael
Manshoon
 

Join Date: October 2, 2001
Location: Las Vegas, NV, USA
Age: 58
Posts: 202
The druid ability of greater elemental summoning is the best. Elemental princes rock.
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Old 02-07-2002, 05:22 PM   #12
Attalus
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Join Date: November 26, 2001
Location: Texas
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Gotta love Greater Whirlwind asttacks. Get several of them, just keep setting them and your tanks will chop almost anything to chutney, especially armed with Carsomyr +6 and Gram the Sword of Grief. I like Dragon's breath a lot, have never seen much use for Greater Alarcrity or Comet Strike.
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Old 02-07-2002, 06:09 PM   #13
Daniel
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Join Date: January 24, 2002
Location: England
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quote:
Originally posted by Zoltan:
In my opinion, greater whirlwind is not so great.


I understand what you are saying but for some reason GW seems to be alot more effective than improved haste I dont know why though, and your attacks never seem to miss even when using the lower level whirlwind and that decreases THAC0 by 4
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Old 02-07-2002, 07:57 PM   #14
Azred
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Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
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It appears that many people are in favor of Normal/Greater Whirlwind; I, also, enjoy--and have my fighters use--that ability quite often. There are only 3 weapons to use when employing whirlwind attacks, though: Silver Sword (for obvious reasons), the upgraded Axe of the Unyielding (for reasons similar to the Silver Sword), and the Answerer. [img]graemlins/1ponder.gif[/img] The Answerer, you ask? Not only does each hit worsen the foe's AC by 2 (making each successive hit more likely) but it lowers magic resistance by 15%; if you time this correctly, highly dangerous foes will become vulnerable to dangerous spells (albeit breifly, but even a small window of opportunity may suffice).
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Old 02-07-2002, 10:21 PM   #15
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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quote:
Originally posted by Attalus:
I ... have never seen much use for Greater Alarcrity.


That's because you (apparently) don't understand your Mages yet. Time Stop (pauses time for 3 rounds, relative to the caster) + Amulet of Power (decreases casting time by 1) + Robe of Vecna (decreases casting time by 4) + Improved Alacrity (allows the mage to start casting another spell the instant he's done with the first one) = OH MY GOD!!!!
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Old 02-08-2002, 07:51 PM   #16
Daniel
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Join Date: January 24, 2002
Location: England
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quote:
Originally posted by SixOfSpades:


That's because you (apparently) don't understand your Mages yet. Time Stop (pauses time for 3 rounds, relative to the caster) + Amulet of Power (decreases casting time by 1) + Robe of Vecna (decreases casting time by 4) + Improved Alacrity (allows the mage to start casting another spell the instant he's done with the first one) = OH MY GOD!!!!



Quite true try, seeing how much magic missiles you can get off before the Time stop stops lol
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Old 02-10-2002, 01:22 PM   #17
georgecarnell
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sOLAR KICK IS THE BEST...DAMN U CANT GET THAT LEGIT OH WELL

DRAGONS BREATH: SOO FAST TO CAST AND KICK ASS DAMMAGE

TIME TRAP WITH A FIGHTER THEIF....WHOA!

AND ASSASINATION...NO SHUT UP ME
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Old 02-10-2002, 02:00 PM   #18
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
The Greater Whirlwind is great, but I personally favours the Summon Deva.


see ya!
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Old 02-10-2002, 03:39 PM   #19
DJG
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Join Date: March 16, 2001
Location: Manchester, England
Age: 36
Posts: 1,109
quote:
Originally posted by Sir Exxon:
[QB]The Greater Whirlwind is great, but I personally favours the Summon Deva.[QB]


I suppose you are playing, Paladin or Cleric. Because, the planetar is better than the Deva, but you can't get access to planetars as a cleric.
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Old 02-10-2002, 07:08 PM   #20
jabidas
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Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
Aclarity + magic missles ? try Aclarity + chain lightning or skull traps or sunfire or some evil and insane mixture.

As for best, dragons breath or the planetar thing.
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